Agent regeneration script
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[edit] Description
Regenerates health for King/Lord/Companion/Player. For Single Player.
[edit] Agent Regeneration Script for Singleplayer
Coded by: cdvader
Python File Used: Module_Mission_Templates.py and Module_Common.py
How to implement:
1. Add All of the required New and Changed Codes (seen below.
2. Add the mission_template shortcut to any Singleplayer mission template eg. lords_hall
New and Changed Codes:
[edit] Module_Common
Add
slot_regeneration_rate = 155
[edit] Module_Mission_Templates
Add before tournament_triggers
regeneration_info = ( ti_on_agent_spawn, 0, 0, [], [ (store_trigger_param_1, ":agent"), (try_begin), (is_between, ":agent", kings_begin, kings_end), (agent_set_slot, ":agent", slot_regeneration_rate, 3), (try_end), (try_begin), (is_between, ":agent", kingdom_heroes_begin, kingdom_heroes_end), (agent_set_slot, ":agent", slot_regeneration_rate, 2), (try_end), (try_begin), (is_between, ":agent", companions_begin, companions_end), (agent_set_slot, ":agent", slot_regeneration_rate, 1), (try_end), (try_begin), (get_player_agent_no, ":player"), (agent_set_slot, ":player", slot_regeneration_rate, 1), (try_end), ]) regeneration = ( 3, 0, 0, [], [ (try_for_agents, ":agent"), (agent_get_slot, ":rate", ":agent", slot_regeneration_rate), (store_agent_hit_points, ":hp", ":agent", 1), (val_add, ":hp", ":rate"), (agent_set_hit_points, ":agent", ":hp", 1), (try_end), ])
[edit] Details
Quoted from Cdvader: "What my script does is that every time a agent spawns somewhere, it checks if it's a king, lord, companion or you, the player, and gives the regeneration rate modifier. Then, every 3 seconds in the game, it adds the regeneration rate modifier to the HP."
[edit] Forum Link
http://forums.taleworlds.com/index.php/topic,8652.msg2040210.html#msg2040210
[edit] Credit
By Cdvader