Knock rider off horse
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[edit] Description
Allows the rider to be knocked off the horse if damage dealt is over a specific value.
[edit] Knowledge/Tools Required
- Python ModuleSystem
- Understanding of adding triggers into Module_mission_templates
[edit] Script
[edit] Addition to Module_mission_templates
Place the below trigger in the required mission_templates,
(ti_on_agent_hit, 0, 0, [],[ #### Knocked off horses script, base by Gaunt, editted by Davee (ge, ":orig_damage", 15), ### Minimum damage needed (store_agent_hit_points,":hp",":victim_agent"), (val_sub, ":hp", ":orig_damage"), (ge, ":hp", 1), ### So it dosn't run when it's not needed (agent dies anyway) (agent_is_human,":victim_agent"), (store_random_in_range,":chance",0,60), ### Decrease this number (60) for higher chances of knocking riders off (and vice-versa). (ge,":chance", ":orig_damage"), ### If damage dealt is over or equal to the ":chance" number, knock-off occurs. (agent_get_horse,":horse",":victim_agent"), (neq,":horse",-1), (agent_get_item_id,":horsetype", ":horse"), (neq,":horsetype",-1), (agent_get_position,pos1,":horse"), #(agent_get_speed, pos2, ":horse"), (store_agent_hit_points,":horsehp",":horse"), (entry_point_get_position, pos3, 0), (agent_set_position,":horse",pos3), (remove_agent, ":horse"), (set_spawn_position, pos1), (spawn_horse,":horsetype",0), (agent_start_running_away, reg0), #(agent_set_horse_speed_factor, reg0, 100), #I don't think this works but it isn't necessary. <- Only changes max speed of the horse (agent_set_hit_points,reg0,":horsehp"), ]),
[edit] Credits
First written by: Gaunt;
Improved by: Davee.
Forum topic:
Original - http://forums.taleworlds.com/index.php/topic,1324.msg3937979.html#msg3937979
Improved - http://forums.taleworlds.com/index.php/topic,1324.msg3948286.html#msg3948286