Set Multiplayer Equipment Spawn's
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Coded By: Bad Idea
Module Files Edited: Module_Mission_Templates
Module_Mission_Templates
- Above mission_templates
- Remember to customise your items!
nova_clan_equipment = ( #decide what equipment the troops get ti_on_agent_spawn, 0, 0, [], [ (store_trigger_param_1, ":agent"), #(agent_get_troop_id, ":agent", ":troop"), (agent_get_item_slot,":item",":agent",5), (try_begin), (eq, ":item", "itm_nova_merc_light"), #STANDARD MERC GEAR (agent_equip_item, ":agent", "itm_nova_merc_lasergun"), (agent_equip_item, ":agent", "itm_nova_merc_light_helmet"), (agent_equip_item, ":agent", "itm_good_bullets"), (agent_equip_item, ":agent", "itm_infantry_gloves"), (agent_equip_item, ":agent", "itm_old_cavalry_boots"), (agent_equip_item, ":agent", "itm_dagger"), (else_try), (eq, ":item", "itm_nova_merc_med"), #MEDIUM MERC GEAR (agent_equip_item, ":agent", "itm_nova_merc_crossbow"), (agent_equip_item, ":agent", "itm_nova_merc_med_helmet"), (agent_equip_item, ":agent", "itm_good_bullets"), (agent_equip_item, ":agent", "itm_infantry_gloves"), (agent_equip_item, ":agent", "itm_old_cavalry_boots"), (agent_equip_item, ":agent", "itm_dagger"), (else_try), (eq, ":item", "itm_nova_merc_heavy"), #HEAVY MERC GEAR (agent_equip_item, ":agent", "itm_nova_merc_pistol"), (agent_equip_item, ":agent", "itm_nova_merc_heavy_helmet"), (agent_equip_item, ":agent", "itm_good_bullets"), (agent_equip_item, ":agent", "itm_infantry_gloves"), (agent_equip_item, ":agent", "itm_old_cavalry_boots"), (agent_equip_item, ":agent", "itm_dagger"), (try_end), ])
After make a module_item and then set it as the only thing active for a player in Module_Scripts.