List of operations

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[edit] Entire List of Mount&Blade Commands

===Generated by the Mount&Blade Command Database API <[[1]]> on Saturday 19th of March 2011 06:50:05 PM===


Created by Swyter, original idea by Theoris Contributors:'\ Swy's BeepBot Data Parser [^_^], Swyter, Somebody, Lumos, SonKidd, Jerkuh, COGlory, Theoris, shokkueibu, '\...


Opcode ID Command Name Usage Description
1 call_script
(call_script,<script_id>),
Activates the script defined in module_scripts with the defined <script_id>
3 try_end
Ends the [current conditional].
4 try_begin
Starts a new [conditional structure]... the commands are executed only if the first requirements are met.
5 else_try
Opens a new [conditional structure] which is executed only if the previous _conditional_ evaluates as [false].
6 try_for_range
(try_for_range,<destination>, <lower_bound>, <upper_bound>),
Iterates from the <lower bound> to <<upper bound> -1>. <destination> is the variable iterated in the loop, which always increments to the next value at the end of the loop. Break the loop by lowering the upper bound.
7 try_for_range_backwards
(try_for_range_backwards,<destination>, <lower_bound>, <upper_bound>),
Iterates from <<upper bound> - 1> to the <lower bound>. <destination> is the variable iterated in the loop, which always decrements to the next value at the end of the loop. Break the loop by increasing the lower bound.
11 try_for_parties
(try_for_parties,<destination>),
Iterates over all parties created on the world map. <destination> stores the party id.
12 try_for_agents
(try_for_agents,<destination>),
Iterates over all agents spawned in the current scene. <destination> stores the agent id.
21 store_script_param_1
(store_script_param_1,<destination>),
Saves the 1st given argument of the function/script into a variable defined in <destination>
22 store_script_param_2
(store_script_param_2,<destination>),
Saves the 2nd given argument of the function/script into a variable defined in <destination>
23 store_script_param
(store_script_param,<destination>, <script_param_no>),
Saves the specified parameter number <<script_param_no>> of the current function into a variable <<destination>>
30 ge
(ge,<value_1>, <value_2>),
Fails if <value_1> is _not_ greater or equal to <value_2>
31 eq
(eq,<value_1>, <value_2>),
Fails if <value_1> is _not_ equal to <value_2>
32 gt
(gt,<value_1>, <value_2>),
Fails if <value_1> is _not_ greater than <value_2>
33 is_between
(is_between,<value>, <lower_bound>, <upper_bound>),
Returns [TRUE] in the conditional if the <value> is into the selected numeric array
36 entering_town
(entering_town,<town_id>),
Fails if the player's party is _not_ encountering [town_id].
37 map_free
Fails if the player is _not_ currently on the [Strategic Map]
39 encountered_party_is_attacker
Fails if the player's party initiates the encounter
42 conversation_screen_is_active
Fails if the conversation screen/dialog window is active, only usable in _module_mission_templates_.
44 in_meta_mission
47 set_player_troop
(set_player_troop,<troop_id>),
Assigns the controlled agent on-the-fly, [trp_player] by default. Returns -1 if doesn't exists.
50 store_repeat_object
(store_repeat_object,<destination>),
Stores the index of a repeated dialog option in <destination>. See _header_dialogs_ for list of options.
60 set_result_string
70 key_is_down
(key_is_down,<key_id>),
Fails if the key <<key_id>> is not currently down, you can find a list of all the <key_id>'s in header_triggers.py
71 key_clicked
(key_clicked,<key_id>),
Fails if the key <<key_id>> is not clicked on the specific frame, you can find a list of all the <key_id>'s in header_triggers.py
72 game_key_is_down
(game_key_is_down,<game_key_id>),
Fails if the game key <<game_key_id>> is not currently down, you can find a list of all the <game_key_id>'s in header_triggers.py
73 game_key_clicked
(game_key_clicked,<game_key_id>),
Fails if the game key <<game_key_id>> is not clicked on the specific frame, you can find a list of all the <game_key_id>'s in header_triggers.py
75 mouse_get_position
(mouse_get_position,<position_no>),
Saves the current Pointer location coordinates into a standard position... It only fills <{X}> and <{Y}>, the mouse hasn't profundity.
77 omit_key_once
(omit_key_once,<key_id>),
The game omits any bound action for hte given key, but only _once_.
78 clear_omitted_keys
Clears all keys omitted via {omit_key_once}
90 get_global_cloud_amount
Returns a value between 0-100
91 set_global_cloud_amount
Value is clamped to 0-100
92 get_global_haze_amount
Returns a value between 0-100
93 set_global_haze_amount
Value is clamped to 0-100
101 hero_can_join
(hero_can_join,[party_id]),
Checks if [party_id] has a free companion slot.
102 hero_can_join_as_prisoner
(hero_can_join_as_prisoner,[party_id]),
Checks if [party_id] has a free prisoner slot.
103 party_can_join
Checks if the _encountered party_ can join the player's party.
104 party_can_join_as_prisoner
Checks if the _encountered party_ can join the player's party as prisoner.
105 troops_can_join
(troops_can_join,<num_troops>),
Checks if the player's party has enough capacity for <num_troops> as companion.
106 troops_can_join_as_prisoner
(troops_can_join_as_prisoner,<num_troops>),
Checks if the player's party has enough capacity for <num_troops> as prisoner.
107 party_can_join_party
(party_can_join_party,<joiner_party_id>, <host_party_id>, [flip_prisoners]),
110 main_party_has_troop
(main_party_has_troop,<troop_id>),
Returns true if the given troop exists in the main party.
130 party_is_in_town
(party_is_in_town,<party_id_1>, <party_id_2>),
131 party_is_in_any_town
(party_is_in_any_town,<party_id>),
132 party_is_active
(party_is_active,<party_id>),
150 player_has_item
(player_has_item,<item_id>),
Returns True if the current player troop has <item_id> in the inventory
151 troop_has_item_equipped
(troop_has_item_equipped,<troop_id>, <item_id>),
152 troop_is_mounted
(troop_is_mounted,<troop_id>),
Returns {[TRUE]} if {<troop_id>} is mounted.
153 troop_is_guarantee_ranged
(troop_is_guarantee_ranged,<troop_id>),
154 troop_is_guarantee_horse
(troop_is_guarantee_horse,<troop_id>),
200 check_quest_active
(check_quest_active,<quest_id>),
201 check_quest_finished
(check_quest_finished,<quest_id>),
202 check_quest_succeeded
(check_quest_succeeded,<quest_id>),
203 check_quest_failed
(check_quest_failed,<quest_id>),
204 check_quest_concluded
(check_quest_concluded,<quest_id>),
250 is_trial_version
Returns True if the Game is not activated... this is used in native for showing promotional ads when closes...
350 profile_get_banner_id
(profile_get_banner_id,<destination>),
351 profile_set_banner_id
(profile_set_banner_id,<value>),
370 get_achievement_stat
(get_achievement_stat,<destination>, <achievement_id>, <stat_index>),
371 set_achievement_stat
(set_achievement_stat,<achievement_id>, <stat_index>, <value>),
372 unlock_achievement
(unlock_achievement,<achievement_id>),
Unlocks the Steam <achievement_id> as referenced in module_constants
380 send_message_to_url
388 multiplayer_send_message_to_server
(multiplayer_send_message_to_server,<message_type>),
Sends <message_type> <defined in [module_constants]> to server. "game_receive_network_message" <in [module_scripts]> is called. Used for clients to make server execute server-side-code <e.g. spawn agents>.
389 multiplayer_send_int_to_server
(multiplayer_send_int_to_server,<message_type>, <value>),
Same as above, with <value> stored in script parameter 3.
390 multiplayer_send_2_int_to_server
(multiplayer_send_2_int_to_server,<message_type>, <value>, <value>),
Same as above, with <value1> and <value2> stored in script parameter 3 and 4 respectively.
391 multiplayer_send_3_int_to_server
(multiplayer_send_3_int_to_server,<message_type>, <value>, <value>, <value>),
Same as above, with <value1>, <value2> and <value3> stored in script parameter 3, 4 and 5 respectively.
392 multiplayer_send_4_int_to_server
(multiplayer_send_4_int_to_server,<message_type>, <value>, <value>, <value>, <value>),
Same as above, with <value1>, <value2>, <value3> and <value4> stored in script parameter 3, 4, 5 and 6 respectively.
393 multiplayer_send_string_to_server
(multiplayer_send_string_to_server,<message_type>, <string_id>),
394 multiplayer_send_message_to_player
(multiplayer_send_message_to_player,<player_id>, <message_type>),
395 multiplayer_send_int_to_player
(multiplayer_send_int_to_player,<player_id>, <message_type>, <value>),
396 multiplayer_send_2_int_to_player
(multiplayer_send_2_int_to_player,<player_id>, <message_type>, <value>, <value>),
397 multiplayer_send_3_int_to_player
(multiplayer_send_3_int_to_player,<player_id>, <message_type>, <value>, <value>, <value>),
398 multiplayer_send_4_int_to_player
(multiplayer_send_4_int_to_player,<player_id>, <message_type>, <value>, <value>, <value>, <value>),
399 multiplayer_send_string_to_player
(multiplayer_send_string_to_player,<player_id>, <message_type>, <string_id>),
400 get_max_players
(get_max_players,<destination>),
401 player_is_active
(player_is_active,<player_id>),
402 player_get_team_no
(player_get_team_no,<destination>, <player_id>),
403 player_set_team_no
(player_set_team_no,<destination>, <player_id>),
404 player_get_troop_id
(player_get_troop_id,<destination>, <player_id>),
405 player_set_troop_id
(player_set_troop_id,<destination>, <player_id>),
406 player_get_agent_id
(player_get_agent_id,<destination>, <player_id>),
407 player_get_gold
(player_get_gold,<destination>, <player_id>),
Saves the amount of money for the specified player<<player_id>> into a variable defined in <destination>
408 player_set_gold
409 player_spawn_new_agent
(player_spawn_new_agent,<player_id>),
410 player_add_spawn_item
(player_add_spawn_item,<player_id>, <item_slot_no>, <item_id>),
411 multiplayer_get_my_team
(multiplayer_get_my_team,<destination>),
412 multiplayer_get_my_troop
(multiplayer_get_my_troop,<destination>),
413 multiplayer_set_my_troop
(multiplayer_set_my_troop,<destination>),
414 multiplayer_get_my_gold
(multiplayer_get_my_gold,<destination>),
415 multiplayer_get_my_player
(multiplayer_get_my_player,<destination>),
416 multiplayer_clear_scene
417 multiplayer_is_server
multiplayer_is_server>,} to fail on Server
418 multiplayer_is_dedicated_server
419 game_in_multiplayer_mode
multiplayer_is_server>, <neg|game_in_multiplayer_mode>, to make server side code execute for both MP and SP.
420 multiplayer_make_everyone_enemy
421 player_control_agent
(player_control_agent,<player_id>, <agent_id>),
422 player_get_item_id
423 player_get_banner_id
(player_get_banner_id,<destination>, <player_id>),
424 game_get_reduce_campaign_ai
(game_get_reduce_campaign_ai,<destination>),
425 multiplayer_find_spawn_point
(multiplayer_find_spawn_point,<destination>, <team_no>, <examine_all_spawn_points>, <is_horseman>),
426 set_spawn_effector_scene_prop_kind
(set_spawn_effector_scene_prop_kind,<team_no>), <scene_prop_id>),
Agents of <team_no> will attempt to spawn around instances of <scene_prop_id>. This behaviour is reset if <scene_prop_id> is -1.
427 set_spawn_effector_scene_prop_id
(set_spawn_effector_scene_prop_id,<scene_prop_instance>),
429 player_set_is_admin
(player_set_is_admin,<player_id>, <value>),
Enable <player_id> as admin if <value> is 1, disable if <value> is 0.
430 player_is_admin
(player_is_admin,<player_id>),
431 player_get_score
(player_get_score,<destination>, <player_id>),
432 player_set_score
(player_set_score,<player_id>, <value>),
433 player_get_kill_count
(player_get_kill_count,<destination>, <player_id>),
434 player_set_kill_count
(player_set_kill_count,<player_id>, <value>),
435 player_get_death_count
(player_get_death_count,<destination>, <player_id>),
436 player_set_death_count
(player_set_death_count,<player_id>, <value>),
437 player_get_ping
(player_get_ping,<destination>, <player_id>),
Gets the latency/delay from Client to Server in milliseconds.
438 player_is_busy_with_menus
(player_is_busy_with_menus,<player_id>),
439 player_get_is_muted
(player_get_is_muted,<destination>, <player_id>),
440 player_set_is_muted
(player_set_is_muted,<player_id>, <value>, [mute_for_everyone]),
Enable mute for <player_id< if <value> is 1, disable if <value> is 0. [mute_for_everyone] can be used on the server to propagate change to all clients.
441 player_get_unique_id
(player_get_unique_id,<destination>, <player_id>),
Store the unique id for <player_id> in <destination>.
442 player_get_gender
(player_get_gender,<destination>, <player_id>),
450 team_get_bot_kill_count
(team_get_bot_kill_count,<destination>, <team_id>),
451 team_set_bot_kill_count
(team_set_bot_kill_count,<destination>, <team_id>),
452 team_get_bot_death_count
(team_get_bot_death_count,<destination>, <team_id>),
453 team_set_bot_death_count
(team_set_bot_death_count,<destination>, <team_id>),
454 team_get_kill_count
(team_get_kill_count,<destination>, <team_id>),
455 team_get_score
(team_get_score,<destination>, <team_id>),
456 team_set_score
(team_set_score,<team_id>, <value>),
457 team_set_faction
(team_set_faction,<team_id>, <faction_id>),
458 team_get_faction
(team_get_faction,<destination>, <team_id>),
459 player_save_picked_up_items_for_next_spawn
(player_save_picked_up_items_for_next_spawn,<player_id>),
460 player_get_value_of_original_items
461 player_item_slot_is_picked_up
465 kick_player
(kick_player,<player_id>),
Kicks the player with the <player_id> if he is not an admin
466 ban_player
(ban_player,<player_id>, <value>, <player_id>),
Blocks an specific player from permanently entering the server. Those values are saved into a text file
467 save_ban_info_of_player
(save_ban_info_of_player,<player_id>),
468 ban_player_using_saved_ban_info
470 start_multiplayer_mission
(start_multiplayer_mission,<mission_template_id>, <scene_id>, <started_manually>),
473 server_add_message_to_log
(server_add_message_to_log,<string_id>),
475 server_get_renaming_server_allowed
476 server_get_changing_game_type_allowed
477 server_set_anti_cheat
478 server_get_combat_speed
479 server_set_combat_speed
480 server_get_friendly_fire
(server_get_friendly_fire,<destination>),
481 server_set_friendly_fire
482 server_get_control_block_dir
(server_get_control_block_dir,<destination>),
483 server_set_control_block_dir
484 server_set_password
(server_set_password,<string_id>),
485 server_get_add_to_game_servers_list
(server_get_add_to_game_servers_list,<destination>),
486 server_set_add_to_game_servers_list
(server_set_add_to_game_servers_list,<value>),
487 server_get_ghost_mode
(server_get_ghost_mode,<destination>),
488 server_set_ghost_mode
(server_set_ghost_mode,<value>),
489 server_set_name
(server_set_name,<string_id>),
490 server_get_max_num_players
(server_get_max_num_players,<destination>),
491 server_set_max_num_players
(server_set_max_num_players,<value>),
492 server_set_welcome_message
(server_set_welcome_message,<string_id>),
493 server_get_melee_friendly_fire
(server_get_melee_friendly_fire,<destination>),
494 server_set_melee_friendly_fire
495 server_get_friendly_fire_damage_self_ratio
(server_get_friendly_fire_damage_self_ratio,<destination>),
496 server_set_friendly_fire_damage_self_ratio
497 server_get_friendly_fire_damage_friend_ratio
(server_get_friendly_fire_damage_friend_ratio,<destination>),
498 server_set_friendly_fire_damage_friend_ratio
499 server_get_anti_cheat
(server_get_anti_cheat,<destination>),
500 troop_set_slot
(troop_set_slot,<troop_id>, <slot_no>, <value>),
501 party_set_slot
(party_set_slot,<party_id>, <slot_no>, <value>),
502 faction_set_slot
(faction_set_slot,<faction_id>, <slot_no>, <value>),
503 scene_set_slot
(scene_set_slot,<scene_id>, <slot_no>, <value>),
504 party_template_set_slot
(party_template_set_slot,<party_template_id>, <slot_no>, <value>),
505 agent_set_slot
(agent_set_slot,<agent_id>, <slot_no>, <value>),
506 quest_set_slot
(quest_set_slot,<quest_id>, <slot_no>, <value>),
507 item_set_slot
(item_set_slot,<item_id>, <slot_no>, <value>),
508 player_set_slot
(player_set_slot,<player_id>, <slot_no>, <value>),
509 team_set_slot
(team_set_slot,<team_id>, <slot_no>, <value>),
510 scene_prop_set_slot
(scene_prop_set_slot,<scene_prop_instance_id>, <slot_no>, <value>),
520 troop_get_slot
(troop_get_slot,<destination>, <troop_id>, <slot_no>),
521 party_get_slot
(party_get_slot,<destination>, <party_id>, <slot_no>),
522 faction_get_slot
(faction_get_slot,<destination>, <faction_id>, <slot_no>),
523 scene_get_slot
(scene_get_slot,<destination>, <scene_id>, <slot_no>),
524 party_template_get_slot
(party_template_get_slot,<destination>, <party_template_id>, <slot_no>),
525 agent_get_slot
(agent_get_slot,<destination>, <agent_id>, <slot_no>),
526 quest_get_slot
(quest_get_slot,<destination>, <quest_id>, <slot_no>),
527 item_get_slot
(item_get_slot,<destination>, <item_id>, <slot_no>),
528 player_get_slot
(player_get_slot,<destination>, <player_id>, <slot_no>),
529 team_get_slot
(team_get_slot,<destination>, <player_id>, <slot_no>),
530 scene_prop_get_slot
(scene_prop_get_slot,<destination>, <scene_prop_instance_id>, <slot_no>),
540 troop_slot_eq
(troop_slot_eq,<troop_id>, <slot_no>, <value>),
541 party_slot_eq
(party_slot_eq,<party_id>, <slot_no>, <value>),
542 faction_slot_eq
(faction_slot_eq,<faction_id>, <slot_no>, <value>),
543 scene_slot_eq
(scene_slot_eq,<scene_id>, <slot_no>, <value>),
544 party_template_slot_eq
(party_template_slot_eq,<party_template_id>, <slot_no>, <value>),
545 agent_slot_eq
(agent_slot_eq,<agent_id>, <slot_no>, <value>),
546 quest_slot_eq
(quest_slot_eq,<quest_id>, <slot_no>, <value>),
547 item_slot_eq
(item_slot_eq,<item_id>, <slot_no>, <value>),
548 player_slot_eq
(player_slot_eq,<player_id>, <slot_no>, <value>),
549 team_slot_eq
(team_slot_eq,<team_id>, <slot_no>, <value>),
550 scene_prop_slot_eq
(scene_prop_slot_eq,<scene_prop_instance_id>, <slot_no>, <value>),
560 troop_slot_ge
(troop_slot_ge,<troop_id>, <slot_no>, <value>),
561 party_slot_ge
(party_slot_ge,<party_id>, <slot_no>, <value>),
562 faction_slot_ge
(faction_slot_ge,<faction_id>, <slot_no>, <value>),
563 scene_slot_ge
(scene_slot_ge,<scene_id>, <slot_no>, <value>),
564 party_template_slot_ge
(party_template_slot_ge,<party_template_id>, <slot_no>, <value>),
565 agent_slot_ge
(agent_slot_ge,<agent_id>, <slot_no>, <value>),
566 quest_slot_ge
(quest_slot_ge,<quest_id>, <slot_no>, <value>),
567 item_slot_ge
(item_slot_ge,<item_id>, <slot_no>, <value>),
568 player_slot_ge
(player_slot_ge,<player_id>, <slot_no>, <value>),
569 team_slot_ge
(team_slot_ge,<team_id>, <slot_no>, <value>),
570 scene_prop_slot_ge
(scene_prop_slot_ge,<scene_prop_instance_id>, <slot_no>, <value>),
599 play_sound_at_position
(play_sound_at_position,<sound_id>, <position_no>, [options]),
600 play_sound
(play_sound,<sound_id>, [options]),
Plays an audio file listed in [module_sounds.py]. If this is executed into an Agent, Scene Prop or item, the audio will be positional/3D.
601 play_track
(play_track,<track_no>, [options]),
Plays <track_no> (See _module_music_), possible value for [options] are 0 = default, 1 = fade out current track, 2 = stop current track.
602 play_cue_track
(play_cue_track,<track_no>),
<Plays track_no> immediately.
603 music_set_situation
(music_set_situation,<situation_type>),
604 music_set_culture
(music_set_culture,<culture_type>),
609 stop_all_sounds
700 copy_position
(copy_position,<position_no_1>, <position_no_2>),
Copies <position_no_2> into <position_no_1>
701 init_position
(init_position,<position_no>),
Use this to allocate a position in memory. This creates a blank new one with the values pointing to <{X}>=0 <{Y}>=0 and <{Z}>=0
702 get_trigger_object_position
(get_trigger_object_position,<position_no>),
705 get_angle_between_positions
(get_angle_between_positions,<destination_fixed_point>, <position_no_1>, <position_no_2>),
707 position_has_line_of_sight_to_position
(position_has_line_of_sight_to_position,<position_no_1>, <position_no_2>),
Used for detecting collision in all kind of objects... Fails if there is an obstacle in between.
710 get_distance_between_positions
711 get_distance_between_positions_in_meters
712 get_sq_distance_between_positions
713 get_sq_distance_between_positions_in_meters
714 position_is_behind_position
(position_is_behind_position,<position_no_1>, <position_no_2>),
position_is_behind_position> for detecting something in front of the player.
715 get_sq_distance_between_position_heights
716 position_transform_position_to_parent
(position_transform_position_to_parent,<dest_position_no>, <position_no>, <position_no_to_be_transformed>),
717 position_transform_position_to_local
(position_transform_position_to_local,<dest_position_no>, <position_no>, <position_no_to_be_transformed>),
718 position_copy_rotation
719 position_copy_origin
720 position_move_x
721 position_move_y
(position_move_y,<position_no>, <movement>, [value]),
722 position_move_z
(position_move_z,<position_no>, <movement>, [value]),
723 position_rotate_x
(position_rotate_x,<position_no>, <angle>),
724 position_rotate_y
(position_rotate_y,<position_no>, <angle>),
725 position_rotate_z
(position_rotate_z,<position_no>, <angle>),
726 position_get_x
727 position_get_y
728 position_get_z
729 position_set_x
(position_set_x,<position_no>, <value_fixed_point>),
Assigns the <{X}> value in the given position matrix.
730 position_set_y
(position_set_y,<position_no>, <value_fixed_point>),
Assigns the <{Y}> value in the given position matrix.
731 position_set_z
(position_set_z,<position_no>, <value_fixed_point>),
Assigns the <{Z}> value in the given position matrix.
735 position_get_scale_x
736 position_get_scale_y
737 position_get_scale_z
738 position_rotate_x_floating
739 position_rotate_y_floating
740 position_get_rotation_around_z
741 position_normalize_origin
(position_normalize_origin,<destination_fixed_point>, <position_no>),
742 position_get_rotation_around_x
743 position_get_rotation_around_y
744 position_set_scale_x
745 position_set_scale_y
746 position_set_scale_z
750 position_get_screen_projection
791 position_set_z_to_ground_level
792 position_get_distance_to_terrain
793 position_get_distance_to_ground_level
900 start_presentation
(start_presentation,<presentation_id>),
Runs an user interface interactive overlay <<presentation_id>> listed in <module_presentations.py>, this operation runs almost everywhere.
901 start_background_presentation
(start_background_presentation,<presentation_id>),
Starts <presentation_id> in the background, only usable in _module_game_menus_.
902 presentation_set_duration
(presentation_set_duration,<duration-in-1/100-seconds>),
Sets the duration of the current presentation (in seconds). Setting it to 0 will close the presentation.
903 is_presentation_active
(is_presentation_active,<presentation_id>),
Checks if an interactive overlay<<presentation_id>> is currently displaying.
910 create_text_overlay
911 create_mesh_overlay
912 create_button_overlay
913 create_image_button_overlay
914 create_slider_overlay
915 create_progress_overlay
916 create_combo_button_overlay
917 create_text_box_overlay
918 create_check_box_overlay
919 create_simple_text_box_overlay
920 overlay_set_text
(overlay_set_text,<overlay_id>, <string_id>),
921 overlay_set_color
922 overlay_set_alpha
923 overlay_set_hilight_color
924 overlay_set_hilight_alpha
925 overlay_set_size
926 overlay_set_position
927 overlay_set_val
928 overlay_set_boundaries
(overlay_set_boundaries,<overlay_id>, <min_value>, <max_value>),
929 overlay_set_area_size
930 overlay_set_mesh_rotation
931 overlay_add_item
932 overlay_animate_to_color
933 overlay_animate_to_alpha
(overlay_animate_to_alpha,<overlay_id>, <duration-in-1/1000-seconds>, <color>),
Doesn't work with text overlays using <tf_with_outline>.
934 overlay_animate_to_highlight_color
935 overlay_animate_to_highlight_alpha
936 overlay_animate_to_size
937 overlay_animate_to_position
938 create_image_button_overlay_with_tableau_material
939 create_mesh_overlay_with_tableau_material
940 create_game_button_overlay
941 create_in_game_button_overlay
942 create_number_box_overlay
943 create_listbox_overlay
944 create_mesh_overlay_with_item_id
945 set_container_overlay
946 overlay_get_position
947 overlay_set_display
948 create_combo_label_overlay
949 overlay_obtain_focus
950 overlay_set_tooltip
(overlay_set_tooltip,<overlay_id>, <string_id>),
960 show_object_details_overlay
970 show_item_details
971 close_item_details
980 context_menu_add_item
990 get_average_game_difficulty
(get_average_game_difficulty,<destination>),
991 get_level_boundary
(get_level_boundary,<destination>, <level_no>),
1003 all_enemies_defeated
Checks if all player's enemies have been defeated. Used mainly in SP to check battle win conditions.
1004 race_completed_by_player
1005 num_active_teams_le
(num_active_teams_le,<value>),
1006 main_hero_fallen
Fails if the current player is alive. Used to detect defeats.
1019 finish_party_battle_mode
1020 set_party_battle_mode
1021 set_camera_follow_party
1025 start_map_conversation
(start_map_conversation,<troop_id>),
1030 rest_for_hours
(rest_for_hours,<rest_period>, [time_speed], [remain_attackable]),
1031 rest_for_hours_interactive
(rest_for_hours_interactive,<rest_period>, [time_speed], [remain_attackable]),
1062 add_xp_to_troop
(add_xp_to_troop,<value>, [troop_id]),
1063 add_gold_as_xp
(add_gold_as_xp,<value>, [troop_id]),
1064 add_xp_as_reward
(add_xp_as_reward,<value>),
1070 add_gold_to_party
1080 set_party_creation_random_limits
1090 add_info_page_note_tableau_mesh
(add_info_page_note_tableau_mesh,<info_page_id>, <tableau_material_id>),
1091 add_info_page_note_from_dialog
1092 add_info_page_note_from_sreg
1095 troop_set_note_available
1096 faction_set_note_available
1097 party_set_note_available
1098 quest_set_note_available
1100 spawn_around_party
1103 set_spawn_radius
(set_spawn_radius,<value>),
1104 display_debug_message
(display_debug_message,<string_id>, [hex_colour_code]),
Writes <string_id> into <rgl_log.txt>, which is located in program installation directory file. Also displays <string_id> with [hex_colour_code] on scene in debug mode.
1105 display_log_message
(display_log_message,<string_id>, [hex_colour_code]),
1106 display_message
(display_message,<string_id>, [hex_colour_code]),
Shows a message <string_id>, client side in the lower left corner of the screen and server side in the command line window, the [hex_colour_code] is optional ito f you want add a specified collour to the message
1107 set_show_messages
1108 add_troop_note_tableau_mesh
(add_troop_note_tableau_mesh,<troop_id>, <tableau_material_id>),
1109 add_faction_note_tableau_mesh
(add_faction_note_tableau_mesh,<faction_id>, <tableau_material_id>),
1110 add_party_note_tableau_mesh
(add_party_note_tableau_mesh,<party_id>, <tableau_material_id>),
1111 add_quest_note_tableau_mesh
(add_quest_note_tableau_mesh,<quest_id>, <tableau_material_id>),
1112 add_quest_note_from_dialog
1113 add_quest_note_from_sreg
1114 add_troop_note_from_dialog
1115 add_faction_note_from_dialog
1116 add_party_note_from_dialog
1117 add_troop_note_from_sreg
1118 add_faction_note_from_sreg
1119 add_party_note_from_sreg
1120 dialog_box
(dialog_box,<text_string_id>, <title_string_id>),
1121 question_box
(question_box,<string_id>, [<yes_string_id>], [<no_string_id>]),
Shows a Yes / No confirmation style in-game window. You can customize both button's text.
1122 tutorial_message
1123 tutorial_message_set_position
(tutorial_message_set_position,<position_x>, <position_y>),
Set the size of the tutorial text box.
1124 tutorial_message_set_size
(tutorial_message_set_size,<size_x>, <size_y>),
Set the dimensions of the tutorial text box.
1125 tutorial_message_set_center_justify
1126 tutorial_message_set_background
1130 set_tooltip_text
(set_tooltip_text,<string_id>),
1170 reset_price_rates
1171 set_price_rate_for_item
(set_price_rate_for_item,<item_id>, <value_percentage>),
1172 set_price_rate_for_item_type
(set_price_rate_for_item_type,<item_type_id>, <value_percentage>),
1201 party_join
1202 party_join_as_prisoner
1203 troop_join
(troop_join,<troop_id>),
1204 troop_join_as_prisoner
(troop_join_as_prisoner,<troop_id>),
1210 remove_member_from_party
(remove_member_from_party,<troop_id>, [party_id]),
1211 remove_regular_prisoners
(remove_regular_prisoners,<party_id>),
1215 remove_troops_from_companions
(remove_troops_from_companions,<troop_id>, <value>),
1216 remove_troops_from_prisoners
(remove_troops_from_prisoners,<troop_id>, <value>),
1225 heal_party
(heal_party,<party_id>),
1230 disable_party
(disable_party,<party_id>),
1231 enable_party
(enable_party,<party_id>),
1232 remove_party
(remove_party,<party_id>),
1233 add_companion_party
(add_companion_party,<troop_id_hero>),
Moves a {Hero Troop instance} into the Player's party/group
1250 add_troop_to_site
(add_troop_to_site,<troop_id>, <scene_id>, <entry_no>),
Adds a specified troop a specified scene through a specified entry point.
1251 remove_troop_from_site
(remove_troop_from_site,<troop_id>, <scene_id>),
Removes the specified troop from the specified scene.
1261 modify_visitors_at_site
(modify_visitors_at_site,<scene_id>),
Specifies the scene to modify visitors at.
1262 reset_visitors
1263 set_visitor
(set_visitor,<entry_no>, <troop_id>, [<dna>]),
Adds a troop to the scene defined with [modify_visitors_at_site] in the specified entry point.
1264 set_visitors
(set_visitors,<entry_no>, <troop_id>, <number_of_troops>),
Adds multiple troops to the scene defined with [modify_visitors_at_site] in the specified entry point.
1265 add_visitors_to_current_scene
1266 scene_set_day_time
1270 set_relation
(set_relation,<faction_id>, <faction_id>, <value>),
1275 faction_set_name
(faction_set_name,<faction_id>, <string_id>),
1276 faction_set_color
(faction_set_color,<faction_id>, <value>),
Sets the specified faction's color to any specified hex color. i.e. <[faction_set_color], "fac_player_supporters_faction", <0xFF0000>>,
1277 faction_get_color
1280 start_quest
(start_quest,<quest_id>),
Writes an entry in the Quest Log of the Player and the conditionals used in dialogs for this quest start working.
1281 complete_quest
(complete_quest,<quest_id>),
Flags the specified quest as completed.
1282 succeed_quest
1283 fail_quest
1284 cancel_quest
(cancel_quest,<quest_id>),
1285 set_quest_progression
(set_quest_progression,<quest_id>, <value>),
1286 conclude_quest
(conclude_quest,<quest_id>),
1290 setup_quest_text
(setup_quest_text,<quest_id>),
1291 setup_quest_giver
(setup_quest_giver,<quest_id>, <string_id>),
1300 start_encounter
(start_encounter,<party_id>),
1301 leave_encounter
1302 encounter_attack
1303 select_enemy
(select_enemy,<value>),
1304 set_passage_menu
(set_passage_menu,<value>),
1305 auto_set_meta_mission_at_end_commited
1307 end_current_battle
1320 set_mercenary_source_party
1490 set_merchandise_modifier_quality
1491 set_merchandise_max_value
(set_merchandise_max_value,<value>),
1492 reset_item_probabilities
1493 set_item_probability_in_merchandise
(set_item_probability_in_merchandise,<itm_id>, <value>),
1501 troop_set_name
(troop_set_name,<troop_id>, <string_no>),
1502 troop_set_plural_name
(troop_set_plural_name,<troop_id>, <string_no>),
1503 troop_set_face_key_from_current_profile
(troop_set_face_key_from_current_profile,<troop_id>),
1505 troop_set_type
(troop_set_type,<troop_id>, <gender>),
1506 troop_get_type
(troop_get_type,<destination>, <troop_id>),
1507 troop_is_hero
(troop_is_hero,<troop_id>),
1508 troop_is_wounded
1509 troop_set_auto_equip
1510 troop_ensure_inventory_space
(troop_ensure_inventory_space,<troop_id>, <value>),
1511 troop_sort_inventory
(troop_sort_inventory,<troop_id>),
Sorts the inventory <10 to 96> of <troop_id> by price
1512 troop_add_merchandise
(troop_add_merchandise,<troop_id>, <item_type_id>, <value>),
1513 troop_add_merchandise_with_faction
1515 troop_get_xp
(troop_get_xp,<destination>, <troop_id>),
1516 troop_get_class
(troop_get_class,<destination>, <troop_id>),
1517 troop_set_class
(troop_set_class,<troop_id>, <value>),
1520 troop_raise_attribute
(troop_raise_attribute,<troop_id>, <attribute_id>, <value>),
1521 troop_raise_skill
(troop_raise_skill,<troop_id>, <skill_id>, <value>),
Change the skill level of <skill_id> for <troop_id> by <value>. <value> can be negative, but the skill level is clamped between 0 and the maximum as defined in module_skills.
1522 troop_raise_proficiency
(troop_raise_proficiency,<troop_id>, <proficiency_no>, <value>),
1523 troop_raise_proficiency_linear
1525 troop_add_proficiency_points
(troop_add_proficiency_points,<troop_id>, <value>),
1528 troop_add_gold
(troop_add_gold,<troop_id>, <value>),
1529 troop_remove_gold
(troop_remove_gold,<troop_id>, <value>),
Remove <value> gold from <troop_id>. The value should not go into the negatives.
1530 troop_add_item
(troop_add_item,<troop_id>, <item_id>, [modifier]),
1531 troop_remove_item
(troop_remove_item,<troop_id>, <item_id>),
Remove one instance of <item_id> from <troop_id>.
1532 troop_clear_inventory
(troop_clear_inventory,<troop_id>),
1533 troop_equip_items
1534 troop_inventory_slot_set_item_amount
(troop_inventory_slot_set_item_amount,<troop_id>, <inventory_slot_no>, <value>),
1535 troop_add_items
(troop_add_items,<troop_id>, <item_id>, <number>),
1536 troop_remove_items
Remove <num_items> of matching <item_id> from the inventory of <troop_id> regardless of item modifiers. Will not fail if <troop_id> does not have the required items.
1537 troop_inventory_slot_get_item_amount
(troop_inventory_slot_get_item_amount,<destination>, <troop_id>, <inventory_slot_no>),
1538 troop_inventory_slot_get_item_max_amount
(troop_inventory_slot_get_item_max_amount,<destination>, <troop_id>, <inventory_slot_no>),
1539 troop_loot_troop
(troop_loot_troop,<target_troop>, <source_troop_id>, <probability>),
1540 troop_get_inventory_capacity
(troop_get_inventory_capacity,<destination>, <troop_id>),
1541 troop_get_inventory_slot
(troop_get_inventory_slot,<destination>, <troop_id>, <inventory_slot_no>),
1542 troop_get_inventory_slot_modifier
(troop_get_inventory_slot_modifier,<destination>, <troop_id>, <inventory_slot_no>),
1543 troop_set_inventory_slot
(troop_set_inventory_slot,<troop_id>, <inventory_slot_no>, <value>),
1544 troop_set_inventory_slot_modifier
(troop_set_inventory_slot_modifier,<troop_id>, <inventory_slot_no>, <value>),
1550 troop_set_faction
(troop_set_faction,<troop_id>, <faction_id>),
1555 troop_set_age
(troop_set_age,<troop_id>, <age_slider_pos>),
The value of <age_slider_pos> should be between 1 and 100. {slot_troop_age} and {slot_troop_age_appearance} will not be set.
1560 troop_set_health
(troop_set_health,<troop_id>, <relative health (0-100>),
1561 troop_get_upgrade_troop
1570 item_get_type
1601 party_get_num_companions
(party_get_num_companions,<destination>, <party_id>),
Returns the number of companions in the given party.
1602 party_get_num_prisoners
(party_get_num_prisoners,<destination>, <party_id>),
1603 party_set_flags
1604 party_set_marshall
1605 party_set_extra_text
1606 party_set_aggressiveness
(party_set_aggressiveness,<party_id>, <number>),
1607 party_set_courage
(party_set_courage,<party_id>, <number>),
1608 party_get_current_terrain
(party_get_current_terrain,<destination>, <party_id>),
1609 party_get_template_id
(party_get_template_id,<destination>, <party_id>),
1610 party_add_members
1611 party_add_prisoners
1612 party_add_leader
(party_add_leader,<party_id>, <troop_id>, [<number>]),
1613 party_force_add_members
(party_force_add_members,<party_id>, <troop_id>, <number>),
1614 party_force_add_prisoners
(party_force_add_prisoners,<party_id>, <troop_id>, <number>),
1615 party_remove_members
1616 party_remove_prisoners
1617 party_clear
(party_clear,<party_id>),
Removes every Agent from the selected Party or Group
1618 party_wound_members
(party_wound_members,<party_id>, <troop_id>, <number>),
1619 party_remove_members_wounded_first
1620 party_set_faction
(party_set_faction,<party_id>, <faction_id>),
1623 party_relocate_near_party
(party_relocate_near_party,<party_id>, <target_party_id>, <value_spawn_radius>),
1625 party_get_position
(party_get_position,<position_no>, <party_id>),
1626 party_set_position
(party_set_position,<party_id>, <position_no>),
1627 map_get_random_position_around_position
(map_get_random_position_around_position,<dest_position_no>, <source_position_no>, <radius>),
1628 map_get_land_position_around_position
(map_get_land_position_around_position,<dest_position_no>, <source_position_no>, <radius>),
1629 map_get_water_position_around_position
(map_get_water_position_around_position,<dest_position_no>, <source_position_no>, <radius>),
1630 party_count_members_of_type
(party_count_members_of_type,<destination>, <party_id>, <troop_id>),
1631 party_count_companions_of_type
(party_count_companions_of_type,<destination>, <party_id>, <troop_id>),
1632 party_count_prisoners_of_type
(party_count_prisoners_of_type,<destination>, <party_id>, <troop_id>),
1633 party_get_free_companions_capacity
(party_get_free_companions_capacity,<destination>, <party_id>),
1634 party_get_free_prisoners_capacity
(party_get_free_prisoners_capacity,<destination>, <party_id>),
1638 party_get_ai_initiative
1639 party_set_ai_initiative
1640 party_set_ai_behavior
(party_set_ai_behavior,<party_id>, <ai_bhvr>),
1641 party_set_ai_object
(party_set_ai_object,<party_id>, <party_id>),
1642 party_set_ai_target_position
(party_set_ai_target_position,<party_id>, <position_no>),
1643 party_set_ai_patrol_radius
(party_set_ai_patrol_radius,<party_id>, <radius_in_km>),
1644 party_ignore_player
1645 party_set_bandit_attraction
1646 party_get_helpfulness
(party_get_helpfulness,<destination>, <party_id>),
1647 party_set_helpfulness
1650 party_get_num_companion_stacks
(party_get_num_companion_stacks,<destination>, <party_id>),
1651 party_get_num_prisoner_stacks
(party_get_num_prisoner_stacks,<destination>, <party_id>),
1652 party_stack_get_troop_id
(party_stack_get_troop_id,<destination>, <party_id>, <stack_no>),
1653 party_stack_get_size
(party_stack_get_size,<destination>, <party_id>, <stack_no>),
1654 party_stack_get_num_wounded
(party_stack_get_num_wounded,<destination>, <party_id>, <stack_no>),
1655 party_stack_get_troop_dna
(party_stack_get_troop_dna,<destination>, <party_id>, <stack_no>),
1656 party_prisoner_stack_get_troop_id
(party_prisoner_stack_get_troop_id,<destination>, <party_id>, <stack_no>),
1657 party_prisoner_stack_get_size
(party_prisoner_stack_get_size,<destination>, <party_id>, <stack_no>),
1658 party_prisoner_stack_get_troop_dna
(party_prisoner_stack_get_troop_dna,<destination>, <party_id>, <stack_no>),
1660 party_attach_to_party
(party_attach_to_party,<party_id>, <party_id to attach to>),
1661 party_detach
(party_detach,<party_id>),
1662 party_collect_attachments_to_party
(party_collect_attachments_to_party,<party_id>, <destination party_id>),
1663 party_quick_attach_to_current_battle
(party_quick_attach_to_current_battle,<party_id>, <side (0:players side, 1:enemy side>),
1665 party_get_cur_town
(party_get_cur_town,<destination>, <party_id>),
1666 party_leave_cur_battle
(party_leave_cur_battle,<party_id>),
1667 party_set_next_battle_simulation_time
(party_set_next_battle_simulation_time,<party_id>, <next_simulation_time_in_hours>),
1669 party_set_name
(party_set_name,<party_id>, <string_no>),
1670 party_add_xp_to_stack
(party_add_xp_to_stack,<party_id>, <stack_no>, <xp_amount>),
1671 party_get_morale
(party_get_morale,<destination>, <party_id>),
1672 party_set_morale
1673 party_upgrade_with_xp
1674 party_add_xp
(party_add_xp,<party_id>, <xp_amount>),
1675 party_add_template
(party_add_template,<party_id>, <party_template_id>, [reverse_prisoner_status]),
1676 party_set_icon
(party_set_icon,<party_id>, <map_icon_id>),
1677 party_set_banner_icon
(party_set_banner_icon,<party_id>, <map_icon_id>),
1678 party_add_particle_system
(party_add_particle_system,<party_id>, <particle_system_id>),
1679 party_clear_particle_systems
(party_clear_particle_systems,<party_id>),
1680 party_get_battle_opponent
1681 party_get_icon
(party_get_icon,<destination>, <party_id>),
Gets the currently displayed 3D model used by <party_id>.
1685 party_get_skill_level
(party_get_skill_level,<destination>, <party_id>, <skill_no>),
1689 agent_get_speed
1690 get_battle_advantage
(get_battle_advantage,<destination>),
1691 set_battle_advantage
(set_battle_advantage,<value>),
1692 agent_refill_wielded_shield_hit_points
(agent_refill_wielded_shield_hit_points,<agent_id>),
1693 agent_is_in_special_mode
(agent_is_in_special_mode,<agent_id>),
1694 party_get_attached_to
(party_get_attached_to,<destination>, <party_id>),
1695 party_get_num_attached_parties
(party_get_num_attached_parties,<destination>, <party_id>),
1696 party_get_attached_party_with_rank
(party_get_attached_party_with_rank,<destination>, <party_id>, <attached_party_no>),
1697 inflict_casualties_to_party_group
(inflict_casualties_to_party_group,<parent_party_id>, <attack_rounds>, <party_id_to_add_causalties_to>),
1698 distribute_party_among_party_group
(distribute_party_among_party_group,<party_to_be_distributed>, <group_root_party>),
1699 agent_is_routed
(agent_is_routed,<agent_id>),
1700 get_player_agent_no
(get_player_agent_no,<destination>),
1701 get_player_agent_kill_count
1702 agent_is_alive
(agent_is_alive,<agent_id>),
Fails if the Agent/Troop has 0 points of health
1703 agent_is_wounded
(agent_is_wounded,<agent_id>),
1704 agent_is_human
(agent_is_human,<agent_id>),
[PASSES] if <agent_id> is human; [FAILS] if <agent_id> is a horse
1705 get_player_agent_own_troop_kill_count
1706 agent_is_ally
(agent_is_ally,<agent_id>),
Returns true if the specified agent is on the same team as yours.
1707 agent_is_non_player
(agent_is_non_player,<agent_id>),
1708 agent_is_defender
(agent_is_defender,<agent_id>),
1709 agent_get_look_position
(agent_get_look_position,<position_no>, <agent_id>),
1710 agent_get_position
(agent_get_position,<position_no>, <agent_id>),
Returns the [X], [Y], and [Z] values of the agent's position.
1711 agent_set_position
(agent_set_position,<agent_id>, <position_no>),
1712 agent_is_active
(agent_is_active,<agent_id>),
1713 agent_set_look_target_agent
1714 agent_get_horse
(agent_get_horse,<destination>, <agent_id>),
1715 agent_get_rider
(agent_get_rider,<destination>, <agent_id>),
1716 agent_get_party_id
(agent_get_party_id,<destination>, <agent_id>),
1717 agent_get_entry_no
(agent_get_entry_no,<destination>, <agent_id>),
1718 agent_get_troop_id
(agent_get_troop_id,<destination>, <agent_id>),
1719 agent_get_item_id
1720 store_agent_hit_points
1721 agent_set_hit_points
1722 agent_deliver_damage_to_agent
1723 agent_get_kill_count
1724 agent_get_player_id
(agent_get_player_id,<destination>, <agent_id>),
1725 agent_set_invulnerable_shield
(agent_set_invulnerable_shield,<agent_id>),
1726 agent_get_wielded_item
(agent_get_wielded_item,<destination>, <agent_id>, <hand_no>),
1727 agent_get_ammo
1728 agent_refill_ammo
(agent_refill_ammo,<agent_id>),
Sets the ammo of every throw-able weapon from the defined troop in <agent_id> to its maximum.
1729 agent_has_item_equipped
(agent_has_item_equipped,<agent_id>, <item_id>),
1730 agent_set_scripted_destination
1731 agent_get_scripted_destination
(agent_get_scripted_destination,<position_no>, <agent_id>),
1732 agent_force_rethink
(agent_force_rethink,<agent_id>),
1733 agent_set_no_death_knock_down_only
1734 agent_set_horse_speed_factor
(agent_set_horse_speed_factor,<agent_id>, <speed_multiplier-in-1/100>),
1735 agent_clear_scripted_mode
(agent_clear_scripted_mode,<agent_id>),
1736 agent_set_speed_limit
1737 agent_ai_set_always_attack_in_melee
1738 agent_get_simple_behavior
1739 agent_get_combat_state
(agent_get_combat_state,<destination>, <agent_id>),
1740 agent_set_animation
1741 agent_set_stand_animation
(agent_set_stand_animation,<agent_id>, <anim_id>),
1742 agent_set_walk_forward_animation
(agent_set_walk_forward_animation,<agent_id>, <anim_id>),
1743 agent_set_animation_progress
1744 agent_set_look_target_position
(agent_set_look_target_position,<agent_id>, <position_no>),
1745 agent_set_attack_action
1746 agent_set_defend_action
1747 agent_set_wielded_item
(agent_set_wielded_item,<agent_id>, <item_id>),
<agent_id> will wield <item_id>. Note that <item_id> must be equiped or game will crash.
1748 agent_set_scripted_destination_no_attack
1749 agent_fade_out
(agent_fade_out,<agent_id>),
Forces the specified unit<<agent_id>> to disappear with a cute transparent effect.
1750 agent_play_sound
(agent_play_sound,<agent_id>, <sound_id>),
1751 agent_start_running_away
(agent_start_running_away,<agent_id>),
1752 agent_stop_running_away
(agent_stop_running_away,<agent_id>),
1753 agent_ai_set_aggressiveness
1754 agent_set_kick_allowed
1755 remove_agent
(remove_agent,<agent_id>),
1756 agent_get_attached_scene_prop
1757 agent_set_attached_scene_prop
1758 agent_set_attached_scene_prop_x
1759 agent_set_attached_scene_prop_z
1760 agent_get_time_elapsed_since_removed
(agent_get_time_elapsed_since_removed,<destination>, <agent_id>),
1761 agent_get_number_of_enemies_following
(agent_get_number_of_enemies_following,<destination>, <agent_id>),
1762 agent_set_no_dynamics
1763 agent_get_attack_action
1764 agent_get_defend_action
1765 agent_get_group
(agent_get_group,<destination>, <agent_id>),
1766 agent_set_group
(agent_set_group,<agent_id>, <value>),
1767 agent_get_action_dir
1768 agent_get_animation
1769 agent_is_in_parried_animation
(agent_is_in_parried_animation,<agent_id>),
1770 agent_get_team
(agent_get_team,<destination>, <agent_id>),
1771 agent_set_team
(agent_set_team,<agent_id>, <value>),
1772 agent_get_class
(agent_get_class,<destination>, <agent_id>),
1773 agent_get_division
(agent_get_division,<destination>, <agent_id>),
1774 agent_unequip_item
(agent_unequip_item,<agent_id>, <item_id>),
1775 class_is_listening_order
(class_is_listening_order,<team_no>, <sub_class>),
1776 agent_set_ammo
1777 agent_add_offer_with_timeout
1778 agent_check_offer_from_agent
1779 agent_equip_item
1780 entry_point_get_position
(entry_point_get_position,<position_no>, <entry_no>),
1781 entry_point_set_position
(entry_point_set_position,<entry_no>, <position_no>),
1782 entry_point_is_auto_generated
(entry_point_is_auto_generated,<entry_no>),
1783 agent_set_division
(agent_set_division,<agent_id>, <value>),
1784 team_get_hold_fire_order
(team_get_hold_fire_order,<destination>, <team_no>, <sub_class>),
1785 team_get_movement_order
(team_get_movement_order,<destination>, <team_no>, <sub_class>),
1786 team_get_riding_order
(team_get_riding_order,<destination>, <team_no>, <sub_class>),
1787 team_get_weapon_usage_order
(team_get_weapon_usage_order,<destination>, <team_no>, <sub_class>),
1788 teams_are_enemies
(teams_are_enemies,<team_no>, <team_no_2>),
1790 team_give_order
(team_give_order,<team_no>, <sub_class>, <order_id>),
1791 team_set_order_position
(team_set_order_position,<team_no>, <sub_class>, <position_no>),
1792 team_get_leader
(team_get_leader,<destination>, <team_no>),
1793 team_set_leader
(team_set_leader,<team_no>, <new_leader_agent_id>),
1794 team_get_order_position
(team_get_order_position,<position_no>, <team_no>, <sub_class>),
1795 team_set_order_listener
1796 team_set_relation
1797 set_rain
1798 set_fog_distance
(set_fog_distance,<distance_in_meters>, [fog_color]),
1799 get_scene_boundaries
(get_scene_boundaries,<position_min>, <position_max>),
1800 scene_prop_enable_after_time
(scene_prop_enable_after_time,<scene_prop_id>, <value>),
1801 scene_prop_has_agent_on_it
(scene_prop_has_agent_on_it,<scene_prop_id>, <agent_id>),
1802 agent_clear_relations_with_agents
(agent_clear_relations_with_agents,<agent_id>),
1803 agent_add_relation_with_agent
1804 agent_get_item_slot
1805 ai_mesh_face_group_show_hide
1806 agent_is_alarmed
(agent_is_alarmed,<agent_id>),
Returns True if the Agent/Troop is currently in battle mode/agressive.
1807 agent_set_is_alarmed
1808 agent_stop_sound
(agent_stop_sound,<agent_id>),
Mutes the specified Troop/Agent
1809 agent_set_attached_scene_prop_y
1810 scene_prop_get_num_instances
(scene_prop_get_num_instances,<destination>, <scene_prop_id>),
1811 scene_prop_get_instance
(scene_prop_get_instance,<destination>, <scene_prop_id>, <instance_no>),
1812 scene_prop_get_visibility
(scene_prop_get_visibility,<destination>, <scene_prop_id>),
1813 scene_prop_set_visibility
(scene_prop_set_visibility,<scene_prop_id>, <value>),
1814 scene_prop_set_hit_points
(scene_prop_set_hit_points,<scene_prop_id>, <value>),
1815 scene_prop_get_hit_points
(scene_prop_get_hit_points,<destination>, <scene_prop_id>),
1816 scene_prop_get_max_hit_points
(scene_prop_get_max_hit_points,<destination>, <scene_prop_id>),
1817 scene_prop_get_team
(scene_prop_get_team,<value>, <scene_prop_id>),
1818 scene_prop_set_team
(scene_prop_set_team,<scene_prop_id>, <value>),
1830 scene_item_get_num_instances
(scene_item_get_num_instances,<destination>, <item_id>),
1831 scene_item_get_instance
(scene_item_get_instance,<destination>, <item_id>, <instance_no>),
1832 scene_spawned_item_get_num_instances
(scene_spawned_item_get_num_instances,<destination>, <item_id>),
1833 scene_spawned_item_get_instance
(scene_spawned_item_get_instance,<destination>, <item_id>, <instance_no>),
1834 scene_allows_mounted_units
1837 class_set_name
(class_set_name,<sub_class>, <string_id>),
1838 prop_instance_is_valid
(prop_instance_is_valid,<scene_prop_id>),
1840 prop_instance_get_variation_id
(prop_instance_get_variation_id,<destination>, <scene_prop_id>),
1841 prop_instance_get_variation_id_2
(prop_instance_get_variation_id_2,<destination>, <scene_prop_id>),
1850 prop_instance_get_position
(prop_instance_get_position,<position_no>, <scene_prop_id>),
1851 prop_instance_get_starting_position
(prop_instance_get_starting_position,<position_no>, <scene_prop_id>),
1852 prop_instance_get_scale
(prop_instance_get_scale,<position_no>, <scene_prop_id>),
1853 prop_instance_get_scene_prop_kind
1854 prop_instance_set_scale
(prop_instance_set_scale,<scene_prop_id>, <value_x_fixed_point>, <value_y_fixed_point>, <value_z_fixed_point>),
1855 prop_instance_set_position
(prop_instance_set_position,<scene_prop_id>, <position_no>, [dont_send_to_clients]),
1860 prop_instance_animate_to_position
(prop_instance_animate_to_position,<scene_prop_id>, position, <duration-in-1/100-seconds>),
1861 prop_instance_stop_animating
(prop_instance_stop_animating,<scene_prop_id>),
1862 prop_instance_is_animating
(prop_instance_is_animating,<destination>, <scene_prop_id>),
1863 prop_instance_get_animation_target_position
1864 prop_instance_enable_physics
1865 prop_instance_rotate_to_position
(prop_instance_rotate_to_position,<scene_prop_id>, position, <duration-in-1/100-seconds>, <total_rotate_angle>),
1866 prop_instance_initialize_rotation_angles
(prop_instance_initialize_rotation_angles,<scene_prop_id>),
1870 prop_instance_refill_hit_points
(prop_instance_refill_hit_points,<scene_prop_id>),
1871 prop_instance_dynamics_set_properties
(prop_instance_dynamics_set_properties,<scene_prop_id>, mass_friction),
1872 prop_instance_dynamics_set_velocity
(prop_instance_dynamics_set_velocity,<scene_prop_id>, linear_velocity),
1873 prop_instance_dynamics_set_omega
(prop_instance_dynamics_set_omega,<scene_prop_id>, angular_velocity),
1874 prop_instance_dynamics_apply_impulse
(prop_instance_dynamics_apply_impulse,<scene_prop_id>, impulse_force),
1877 prop_instance_receive_damage
(prop_instance_receive_damage,<scene_prop_id>, <agent_id>, <damage_value>),
1880 prop_instance_intersects_with_prop_instance
1889 replace_prop_instance
(replace_prop_instance,<scene_prop_id>, <new_scene_prop_id>),
1890 replace_scene_props
(replace_scene_props,<old_scene_prop_id>, <new_scene_prop_id>),
1891 replace_scene_items_with_scene_props
(replace_scene_items_with_scene_props,<old_item_id>, <new_scene_prop_id>),
1906 set_mission_result
(set_mission_result,<value>),
1907 finish_mission
Ends the current Mission Template. This means that the game abandons the scripted mode of the current scene.
1910 jump_to_scene
(jump_to_scene,<scene_id>, <entry_no>),
1911 set_jump_mission
(set_jump_mission,<mission_template_id>),
Set's the mission to be jumped to.
1912 set_jump_entry
(set_jump_entry,<entry_no>),
Goes to a determined menu option within the current active menu. Only usable in <module_game_menu.py>
1920 start_mission_conversation
(start_mission_conversation,<troop_id>),
1930 add_reinforcements_to_entry
(add_reinforcements_to_entry,<mission_template_entry_no>, <value>),
1935 mission_enable_talk
1936 mission_disable_talk
1940 mission_tpl_entry_set_override_flags
(mission_tpl_entry_set_override_flags,<mission_template_id>, <entry_no>, <value>),
1941 mission_tpl_entry_clear_override_items
(mission_tpl_entry_clear_override_items,<mission_template_id>, <entry_no>),
1942 mission_tpl_entry_add_override_item
(mission_tpl_entry_add_override_item,<mission_template_id>, <entry_no>, <item_kind_id>),
1950 set_current_color
(set_current_color,<value>, <value>, <value>),
Sets the RGB color for [add_point_light]
1955 set_position_delta
1960 add_point_light
(add_point_light,[flicker_magnitude], [flicker_interval]),
Creates an emissive in the currently <pos1> with the desired parameters.
1961 add_point_light_to_entity
(add_point_light_to_entity,[flicker_magnitude], [flicker_interval]),
Attaches an emisive into any [Item] or [Scene Prop] when putting this into their functions. Doesn't works on the Original Game.
1965 particle_system_add_new
(particle_system_add_new,<par_sys_id>, [position_no]),
1968 particle_system_emit
(particle_system_emit,<par_sys_id>, <value_num_particles>, <value_period>),
1969 particle_system_burst
(particle_system_burst,<par_sys_id>, <position_no>, [percentage_burst_strength]),
1970 set_spawn_position
(set_spawn_position,<position_no>),
Sets the position which will be used for [<spawn_item>], [<spawn_agent>], [<spawn_horse>] or [<spawn_scene_prop>]
1971 spawn_item
(spawn_item,<item_id>, <item_modifier>, [seconds_before_pruning]),
Spawns an active, usable item of type <item_id> with a modifier of <item_modifier> at the given position. Use [<set_spawn_position>] to determine where. If <seconds_before_pruning> = 0, the item will not disappear.
1972 spawn_agent
(spawn_agent,<agent_id>),
Spawns an active agent. Use [<set_spawn_position>] to determine where. Stores the agent's ID in reg0.
1973 spawn_horse
(spawn_horse,<item_kind_id>, <item_modifier>),
Spawns a horse of type <item_kind_id> with a modifier of <item_modifier>. Use [<set_spawn_position>] to determine where. Stores the horse's ID in reg0.
1974 spawn_scene_prop
(spawn_scene_prop,<scene_prop_id>),
Spawns a scene prop at the given position. Use [<set_spawn_position>] to determine where. Stores the prop's ID in reg0.
1980 cur_tableau_add_tableau_mesh
1981 cur_item_set_tableau_material
1982 cur_scene_prop_set_tableau_material
1983 cur_map_icon_set_tableau_material
1984 cur_tableau_render_as_alpha_mask
1985 cur_tableau_set_background_color
(cur_tableau_set_background_color,<value>),
1986 cur_agent_set_banner_tableau_material
1987 cur_tableau_set_ambient_light
(cur_tableau_set_ambient_light,<red_fixed_point>, <green_fixed_point>, <blue_fixed_point>),
1988 cur_tableau_set_camera_position
(cur_tableau_set_camera_position,<position_no>),
1989 cur_tableau_set_camera_parameters
(cur_tableau_set_camera_parameters,<is_perspective>, <camera_width_times_1000>, <camera_height_times_1000>, <camera_near_times_1000>, <camera_far_times_1000>),
1990 cur_tableau_add_point_light
(cur_tableau_add_point_light,<map_icon_id>, <position_no>, <red_fixed_point>, <green_fixed_point>, <blue_fixed_point>),
1991 cur_tableau_add_sun_light
(cur_tableau_add_sun_light,<map_icon_id>, <position_no>, <red_fixed_point>, <green_fixed_point>, <blue_fixed_point>),
1992 cur_tableau_add_mesh
(cur_tableau_add_mesh,<mesh_id>, <position_no>, <value_fixed_point>, <value_fixed_point>),
1993 cur_tableau_add_mesh_with_vertex_color
(cur_tableau_add_mesh_with_vertex_color,<mesh_id>, <position_no>, <value_fixed_point>, <value_fixed_point>, <value>),
1994 cur_tableau_add_map_icon
(cur_tableau_add_map_icon,<map_icon_id>, <position_no>, <value_fixed_point>),
1995 cur_tableau_add_troop
1996 cur_tableau_add_horse
(cur_tableau_add_horse,<item_id>, <position_no>, <animation_id>),
1997 cur_tableau_set_override_flags
(cur_tableau_set_override_flags,<value>),
1998 cur_tableau_clear_override_items
1999 cur_tableau_add_override_item
(cur_tableau_add_override_item,<item_kind_id>),
2000 cur_tableau_add_mesh_with_scale_and_vertex_color
(cur_tableau_add_mesh_with_scale_and_vertex_color,<mesh_id>, <position_no>, <position_no>, <value_fixed_point>, <value>),
2001 mission_cam_set_mode
2002 mission_get_time_speed
(mission_get_time_speed,<destination_fixed_point>),
2003 mission_set_time_speed
2004 mission_time_speed_move_to_value
2006 mission_set_duel_mode
2008 mission_cam_set_screen_color
2009 mission_cam_animate_to_screen_color
2010 mission_cam_get_position
(mission_cam_get_position,<position_register_no>),
2011 mission_cam_set_position
(mission_cam_set_position,<position_register_no>),
2012 mission_cam_animate_to_position
2013 mission_cam_get_aperture
(mission_cam_get_aperture,<destination>),
2014 mission_cam_set_aperture
(mission_cam_set_aperture,<value>),
2015 mission_cam_animate_to_aperture
2016 mission_cam_animate_to_position_and_aperture
2017 mission_cam_set_target_agent
2018 mission_cam_clear_target_agent
2019 mission_cam_set_animation
(mission_cam_set_animation,<anim_id>),
2020 talk_info_show
2021 talk_info_set_relation_bar
2022 talk_info_set_line
(talk_info_set_line,<line_no>, <string_no>),
2031 set_background_mesh
(set_background_mesh,<mesh_id>),
2032 set_game_menu_tableau_mesh
2040 change_screen_return
Goes back, to the previous menu.
2041 change_screen_loot
(change_screen_loot,<troop_id>),
2042 change_screen_trade
Switches the current screen to the goods trading window.
2043 change_screen_exchange_members
2044 change_screen_trade_prisoners
2045 change_screen_buy_mercenaries
2046 change_screen_view_character
Switches the current view to the Character Windows. Same as clicking on the Strategic Map Bar option.
2047 change_screen_training
2048 change_screen_mission
Changes to the screen to the current mission. <Defined with [set_jump_mission]>
2049 change_screen_map_conversation
2050 change_screen_exchange_with_party
(change_screen_exchange_with_party,<party_id>),
2051 change_screen_equip_other
(change_screen_equip_other,<troop_id>),
2052 change_screen_map
Shows the Strategic Map.
2053 change_screen_notes
2055 change_screen_quit
Exits irremediably the Game.
2056 change_screen_give_members
2057 change_screen_controls
Jumps directly to the Controls Configuration Menu.
2058 change_screen_options
Jumps directly to the General Options menu.
2060 jump_to_menu
(jump_to_menu,<menu_id>),
2061 disable_menu_option
2071 store_trigger_param_1
(store_trigger_param_1,<destination>),
2072 store_trigger_param_2
(store_trigger_param_2,<destination>),
2073 store_trigger_param_3
(store_trigger_param_3,<destination>),
2075 set_trigger_result
(set_trigger_result,<value>),
Stores the content of <value> as returning string/register.
2105 val_add
(val_add,<destination>, <value>),
<destination> = <destination> + <value>
2106 val_sub
(val_sub,<destination>, <value>),
<destination> = <destination> - <value>
2107 val_mul
(val_mul,<destination>, <value>),
<destination> = <destination> * <value>
2108 val_div
(val_div,<destination>, <value>),
<destination> = <destination> / <value>
2109 val_mod
(val_mod,<destination>, <value>),
Divide <destination> by <value> and assign the remainder to <destination>.
2110 val_min
(val_min,operand<destination>, <value>),
If the <destination> is less than <value> assign <value> to <destination>.
2111 val_max
(val_max,operand<destination>, <value>),
If the <destination> is greater than <value> assign <value> to <destination>.
2112 val_clamp
(val_clamp,<destination>,<lower_bound>,<upper_bound>),
Restricts the <destination> value to within the <lower_bound> and <upper_bound> - 1.
2113 val_abs
(val_abs,<destination>),
Forces <destination> value to be positive.
2114 val_or
(val_or,<destination>, <value>),
<value>
2115 val_and
(val_and,<destination>, <value>),
<destination> = <destination> & <value>
2116 store_or
2117 store_and
2119 store_mod
(store_mod,<destination>, <value>, <value>),
<destination> = <value1> % <value2> < A%B = the remainder of A/B >
2120 store_add
(store_add,<destination>, <value>, <value>),
<destination> = <value1> + <value2>
2121 store_sub
(store_sub,<destination>, <value>, <value>),
<destination> = <value1> - <value2>
2122 store_mul
2123 store_div
2124 set_fixed_point_multiplier
(set_fixed_point_multiplier,<value>),
Floating point Operation. Moves the decimal places of a cypher.
2125 store_sqrt
2126 store_pow
2127 store_sin
2128 store_cos
2129 store_tan
2130 convert_to_fixed_point
2131 convert_from_fixed_point
2133 assign
2134 shuffle_range
(shuffle_range,<reg_no>, <reg_no>),
2135 store_random
2136 store_random_in_range
2140 store_asin
(store_asin,<destination_fixed_point>, <value_fixed_point>),
2141 store_acos
(store_acos,<destination_fixed_point>, <value_fixed_point>),
2142 store_atan
(store_atan,<destination_fixed_point>, <value_fixed_point>),
2143 store_atan2
2149 store_troop_gold
(store_troop_gold,<destination>, <troop_id>),
2154 store_num_free_stacks
(store_num_free_stacks,<destination>, <party_id>),
2155 store_num_free_prisoner_stacks
(store_num_free_prisoner_stacks,<destination>, <party_id>),
2156 store_party_size
(store_party_size,<destination>, [party_id]),
2157 store_party_size_wo_prisoners
(store_party_size_wo_prisoners,<destination>, [party_id]),
2158 store_troop_kind_count
2159 store_num_regular_prisoners
(store_num_regular_prisoners,<destination>, <party_id>),
2160 store_troop_count_companions
(store_troop_count_companions,<destination>, <troop_id>, [party_id]),
2161 store_troop_count_prisoners
(store_troop_count_prisoners,<destination>, <troop_id>, [party_id]),
2165 store_item_kind_count
(store_item_kind_count,<destination>, <item_id>, [troop_id]),
2167 store_free_inventory_capacity
(store_free_inventory_capacity,<destination>, [troop_id]),
2170 store_skill_level
(store_skill_level,<destination>, <skill_id>, [troop_id]),
2171 store_character_level
(store_character_level,<destination>, [troop_id]),
2172 store_attribute_level
(store_attribute_level,<destination>, <troop_id>, <attribute_id>),
2173 store_troop_faction
(store_troop_faction,<destination>, <troop_id>),
2175 store_troop_health
(store_troop_health,<destination>, <troop_id>, [absolute]),
2176 store_proficiency_level
(store_proficiency_level,<destination>, <troop_id>, <attribute_id>),
2190 store_relation
(store_relation,<destination>, <faction_id_1>, <faction_id_2>),
Saves the relation of <faction_id_1> towards <faction_id_2> as a number into <destination>
2197 set_conversation_speaker_troop
(set_conversation_speaker_troop,<troop_id>),
2198 set_conversation_speaker_agent
(set_conversation_speaker_agent,<agent_id>),
2199 store_conversation_agent
(store_conversation_agent,<destination>),
2200 store_conversation_troop
(store_conversation_troop,<destination>),
2201 store_partner_faction
(store_partner_faction,<destination>),
2202 store_encountered_party
(store_encountered_party,<destination>),
2203 store_encountered_party2
(store_encountered_party2,<destination>),
2204 store_faction_of_party
(store_faction_of_party,<destination>),
2205 set_encountered_party
(set_encountered_party,<destination>),
2211 store_current_scene
(store_current_scene,<destination>),
2230 store_item_value
(store_item_value,<destination>, <item_id>),
2231 store_troop_value
(store_troop_value,<destination>, <troop_id>),
2240 store_partner_quest
(store_partner_quest,<destination>),
2250 store_random_quest_in_range
(store_random_quest_in_range,<destination>, <lower_bound>, <upper_bound>),
2251 store_random_troop_to_raise
(store_random_troop_to_raise,<destination>, <lower_bound>, <upper_bound>),
2252 store_random_troop_to_capture
(store_random_troop_to_capture,<destination>, <lower_bound>, <upper_bound>),
2254 store_random_party_in_range
(store_random_party_in_range,<destination>, <lower_bound>, <upper_bound>),
2255 store01_random_parties_in_range
2257 store_random_horse
(store_random_horse,<destination>),
2258 store_random_equipment
(store_random_equipment,<destination>),
2259 store_random_armor
(store_random_armor,<destination>),
2261 store_quest_number
(store_quest_number,<destination>, <quest_id>),
2262 store_quest_item
(store_quest_item,<destination>, <item_id>),
2263 store_quest_troop
(store_quest_troop,<destination>, <troop_id>),
2270 store_current_hours
(store_current_hours,<destination>),
2271 store_time_of_day
(store_time_of_day,<destination>),
2272 store_current_day
(store_current_day,<destination>),
2273 is_currently_night
is_currently_night>,} to fail at _Night_
2281 store_distance_to_party_from_party
(store_distance_to_party_from_party,<destination>, <party_id>, <party_id>),
2290 get_party_ai_behavior
(get_party_ai_behavior,<destination>, <party_id>),
2291 get_party_ai_object
(get_party_ai_object,<destination>, <party_id>),
2292 party_get_ai_target_position
(party_get_ai_target_position,<position_no>, <party_id>),
2293 get_party_ai_current_behavior
(get_party_ai_current_behavior,<destination>, <party_id>),
2294 get_party_ai_current_object
(get_party_ai_current_object,<destination>, <party_id>),
2300 store_num_parties_created
(store_num_parties_created,<destination>, <party_template_id>),
2301 store_num_parties_destroyed
(store_num_parties_destroyed,<destination>, <party_template_id>),
2302 store_num_parties_destroyed_by_player
(store_num_parties_destroyed_by_player,<destination>, <party_template_id>),
2310 store_num_parties_of_template
(store_num_parties_of_template,<destination>, <party_template_id>),
2311 store_random_party_of_template
2318 str_is_empty
(str_is_empty,<string_register>),
2319 str_clear
(str_clear,<string_register>),
Sets the selected String register to blank value, that means <string_register>={"[nothing here]"}
2320 str_store_string
(str_store_string,<string_register>, <string_id>),
2321 str_store_string_reg
2322 str_store_troop_name
(str_store_troop_name,<string_register>, <troop_id>),
2323 str_store_troop_name_plural
(str_store_troop_name_plural,<string_register>, <troop_id>),
2324 str_store_troop_name_by_count
(str_store_troop_name_by_count,<string_register>, <troop_id>, <number>),
2325 str_store_item_name
(str_store_item_name,<string_register>, <item_id>),
2326 str_store_item_name_plural
(str_store_item_name_plural,<string_register>, <item_id>),
2327 str_store_item_name_by_count
(str_store_item_name_by_count,<string_register>, <item_id>),
2330 str_store_party_name
(str_store_party_name,<string_register>, <party_id>),
2332 str_store_agent_name
(str_store_agent_name,<string_register>, <agent_id>),
2335 str_store_faction_name
(str_store_faction_name,<string_register>, <faction_id>),
2336 str_store_quest_name
(str_store_quest_name,<string_register>, <quest_id>),
2337 str_store_info_page_name
(str_store_info_page_name,<string_register>, <info_page_id>),
2340 str_store_date
(str_store_date,<string_register>, <number_of_hours_to_add_to_the_current_date>),
2341 str_store_troop_name_link
(str_store_troop_name_link,<string_register>, <troop_id>),
2342 str_store_party_name_link
(str_store_party_name_link,<string_register>, <party_id>),
2343 str_store_faction_name_link
(str_store_faction_name_link,<string_register>, <faction_id>),
2344 str_store_quest_name_link
(str_store_quest_name_link,<string_register>, <quest_id>),
2345 str_store_info_page_name_link
(str_store_info_page_name_link,<string_register>, <info_page_id>),
2346 str_store_class_name
2350 str_store_player_username
2351 str_store_server_password
(str_store_server_password,<string_register>),
2352 str_store_server_name
(str_store_server_name,<string_register>),
2353 str_store_welcome_message
(str_store_welcome_message,<string_register>),
2355 str_encode_url
(str_encode_url,<string_register>),
Modifies a HTTP direction into converted characters as "spaces" to "+" so the data can be safely sent later to the server.
2360 store_remaining_team_no
(store_remaining_team_no,<destination>),
2365 store_mission_timer_a_msec
(store_mission_timer_a_msec,<destination>),
2366 store_mission_timer_b_msec
(store_mission_timer_b_msec,<destination>),
2367 store_mission_timer_c_msec
(store_mission_timer_c_msec,<destination>),
2370 store_mission_timer_a
(store_mission_timer_a,<destination>),
2371 store_mission_timer_b
(store_mission_timer_b,<destination>),
2372 store_mission_timer_c
(store_mission_timer_c,<destination>),
2375 reset_mission_timer_a
Sets the defined timer to zero.
2376 reset_mission_timer_b
2377 reset_mission_timer_c
2380 store_enemy_count
(store_enemy_count,<destination>),
2381 store_friend_count
(store_friend_count,<destination>),
2382 store_ally_count
(store_ally_count,<destination>),
2383 store_defender_count
(store_defender_count,<destination>),
2384 store_attacker_count
(store_attacker_count,<destination>),
2385 store_normalized_team_count
2386 set_postfx
2387 set_river_shader_to_mud
Makes the engine to change the water shading effect _in the current scene_ to one drastically darker.
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