Sculptris

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Sculptris is the brainchild of programmer Tomas Pettersson, who developed as an unpaid hobby project and a work-in-progress sculpting tool since early December 2009. Sculptris' history

Users can pull, push, pinch, twist, and do just about anything that they could do with a regular piece of modeling clay. It is geared for character sculpting and "organic" models.

3D meshes (.obj) can be imported into the program for further detailing, generating normal and displacement maps.


With Tomas Pettersson (drpetter) joining the Pixologic team (creators of ZBrush) in late July 2010, Sculptris' now under Pixologic banner

[edit] Features

Functions include:

[edit] External links

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