Towns begin
From Mount&Blade Modding Wiki
[edit] Description
A constant defined in module_constants.py which represents the party ID of the first defined town.
[edit] Common use
towns_begin is commonly used in conjunction with towns_end to loop through every large town, or to determine if an encountered party is a large town.
[edit] Examples
[(try_for_range_backwards, ":town_no", towns_begin, towns_end), ..., (try_end)]