Troop/Class Limits

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[edit] Troop Limits for Multiplayer

Coded by: Jerkuh

Python Files Used: Module_Scripts.py, Module_Presentations.py and Module_Common.py

How to implement:

1. Add All of the required New and Changed Codes (seen below) and make any edits said


2. Edit the units to your requirements:

(troop_set_slot, "trp_TROOPNAME", 300, PERCENTAGE OF TEAM), If you want the unit to be availabe to everyone put -2 at 'PERCENTAGE OF TEAM' If you want the unit to be availabe to only 1 person put -1 at 'PERCENTAGE OF TEAM'

3. Test the in-game admin panel

4. Change the ' (assign, ":cur_y", 1840), # This variable makes the size of the scroller screen, if you have more troops than fit you can change this value to somewhat higher.' to a higher or lower number for less or more scroll space.


[edit] New and Changed Codes:

[edit] Module_Scripts

Add these scripts

("player_troop_count",
	 [
	   (assign, "$g_vikingr_team_1_count", 0),
	   (assign, "$g_vikingr_team_2_count", 0),
	   (try_for_range, ":cur_troop", "trp_bueskytter_multiplayer", "trp_multiplayer_end"),
	     (troop_set_slot, ":cur_troop", 301, 0),
	   (try_end),
	   (get_max_players, ":num_players"),
	   (try_for_range, ":cur_player", 0, ":num_players"),
	     (player_is_active, ":cur_player"),
		 (player_get_troop_id, ":cur_troop", ":cur_player"),
		 (neq, ":cur_troop", -1),
		 (troop_get_slot, ":num", ":cur_troop", 301),
		 (val_add, ":num", 1),
         (troop_set_slot, ":cur_troop", 301, ":num"),
		 (player_get_team_no, ":cur_team", ":cur_player"),
		 (troop_get_slot, ":max_troop", ":cur_troop", 300),
		 (try_begin),
		   (eq, ":cur_team", 0),
		   (neq, ":max_troop", -1),
		   (val_add, "$g_vikingr_team_1_count", 1),
		 (else_try),
		   (eq, ":cur_team", 1),
		   (neq, ":max_troop", -1),
		   (val_add, "$g_vikingr_team_2_count", 1),
		 (try_end),
	     (assign, reg1, ":cur_player"),
	     #(display_message, "@Player ID: {reg1}"),
       (try_end),
	 ]),   
 
("cf_troop_room",
	 [
	   (store_script_param, ":player_no", 1),
	   (store_script_param, ":troop", 2),
	   (assign, ":max", 0),
	   (call_script, "script_player_troop_count"),
	   (troop_get_slot, ":max_troop", ":troop", 300),
	   (try_begin),
	     (neq, ":max_troop", -1),
		 (neq, ":max_troop", -2),
	     (store_troop_faction, ":faction", ":troop"),
	     (assign, ":max_faction", 0),
	     (try_for_range, ":cur_troop", "trp_bueskytter_multiplayer", "trp_multiplayer_end"),
		   (troop_get_slot, ":max_cur", ":cur_troop", 300),
	       (neq, ":max_cur", -1),
	       (store_troop_faction, ":cur_faction", ":cur_troop"),
	       (eq, ":faction", ":cur_faction"),
		   (val_add, ":max_faction", ":max_cur"),
	       (assign, reg1, ":max_cur"),
	       #(display_message, "@Troop Perc: {reg1}"),
         (try_end),
	     (val_mul, ":max_troop", 100),
	     (assign, reg1, ":max_faction"),
	     #(display_message, "@Maximum Count Of Faction: {reg1}"),
	     (assign, reg1, ":max_troop"),
	     #(display_message, "@Maximum Count Of Troops: {reg1}"),
	     (store_div, ":max", ":max_troop", ":max_faction"),
	     (assign, reg1, ":max"),
	     #(display_message, "@Maximum Count Of Troops After Divide: {reg1}"),
	     (player_get_team_no, ":cur_team", ":player_no"),
	     (try_begin),
	       (eq, ":cur_team", 0),
		   (val_mul, ":max", "$g_vikingr_team_1_count"),
	     (else_try),
		   (eq, ":cur_team", 1),
	       (val_mul, ":max", "$g_vikingr_team_2_count"),
	     (try_end),
	     (troop_get_slot, ":troop_amount", ":troop", 301),
	     (val_mul, ":troop_amount", 100),
	     (val_sub, ":max", ":troop_amount"),
	     (val_add, ":max", 100),
	     (val_div, ":max", 100),
	   (else_try),
	     (troop_get_slot, ":leader", ":troop", 301),
		 (eq, ":leader", 0),
	     (assign, ":max", 1),
	   (else_try),
		 (eq, ":max_troop", -2),
	     (assign, ":max", 1),
	   (try_end),
	   (assign, reg1, ":max"),
	   #(display_message, "@Maximum Count: {reg1}"),
	   (gt, ":max", 0),
	 ]),   
 
("troop_limit_variables",
	 [
 
	 # CHANGE ONLY THIS VARIABLES TO SET THE TROOP LIMIT PERCENTAGES
 
	 (troop_set_slot, "trp_bueskytter_multiplayer", 300, 100),
	 (troop_set_slot, "trp_hersir_multiplayer", 300, -2),
	 (troop_set_slot, "trp_berserkr_multiplayer", 300, 80),
	 (troop_set_slot, "trp_chieftain_multiplayer", 300, -1), # Leader
	 (troop_set_slot, "trp_ceorl_multiplayer", 300, 100),
	 (troop_set_slot, "trp_thegn_multiplayer", 300, -2),
	 (troop_set_slot, "trp_huscarl_multiplayer", 300, 70),
	 (troop_set_slot, "trp_earl_multiplayer", 300, -1), # Leader
   ]),

Change this

  #script_game_quick_start
  # This script is called from the game engine for initializing the global variables for tutorial, multiplayer and custom battle modes.
  # INPUT:
  # none
  # OUTPUT:
  # none
  ("game_quick_start",
    [
	  #for quick battle mode
      (assign, "$g_is_quick_battle", 0),
      (assign, "$g_quick_battle_game_type", 0),
      (assign, "$g_quick_battle_troop", quick_battle_troops_begin),
      (assign, "$g_quick_battle_map", quick_battle_scenes_begin),
      (assign, "$g_quick_battle_team_1_faction", "fac_kingdom_1"),
      (assign, "$g_quick_battle_team_2_faction", "fac_kingdom_2"),
      (assign, "$g_quick_battle_army_1_size", 25),
      (assign, "$g_quick_battle_army_2_size", 25),

To

  #script_game_quick_start
  # This script is called from the game engine for initializing the global variables for tutorial, multiplayer and custom battle modes.
  # INPUT:
  # none
  # OUTPUT:
  # none
  ("game_quick_start",
    [
     (call_script, "script_troop_limit_variables"),
 
	  #for quick battle mode
      (assign, "$g_is_quick_battle", 0),
      (assign, "$g_quick_battle_game_type", 0),
      (assign, "$g_quick_battle_troop", quick_battle_troops_begin),
      (assign, "$g_quick_battle_map", quick_battle_scenes_begin),
      (assign, "$g_quick_battle_team_1_faction", "fac_kingdom_1"),
      (assign, "$g_quick_battle_team_2_faction", "fac_kingdom_2"),
      (assign, "$g_quick_battle_army_1_size", 25),
      (assign, "$g_quick_battle_army_2_size", 25),


Change this

      (else_try),
        (eq, ":event_type", multiplayer_event_change_troop_id),
        (store_script_param, ":value", 3),
        #troop-faction validity check
        (try_begin),
          (eq, ":value", -1),
          (player_set_troop_id, ":player_no", -1),
        (else_try),
          (is_between, ":value", multiplayer_troops_begin, multiplayer_troops_end),
          (player_get_team_no, ":player_team", ":player_no"),
          (is_between, ":player_team", 0, multi_team_spectator),
          (team_get_faction, ":team_faction", ":player_team"),
          (store_troop_faction, ":new_troop_faction", ":value"),
          (eq, ":new_troop_faction", ":team_faction"),
          (player_set_troop_id, ":player_no", ":value"),
          (call_script, "script_multiplayer_clear_player_selected_items", ":player_no"),
        (try_end),

To

      (else_try),
        (eq, ":event_type", multiplayer_event_change_troop_id),
        (store_script_param, ":value", 3),
        #troop-faction validity check
        (try_begin),
          (eq, ":value", -1),
          (player_set_troop_id, ":player_no", -1),
        (else_try),
          (is_between, ":value", multiplayer_troops_begin, multiplayer_troops_end),
          (player_get_team_no, ":player_team", ":player_no"),
          (is_between, ":player_team", 0, multi_team_spectator),
          (team_get_faction, ":team_faction", ":player_team"),
          (store_troop_faction, ":new_troop_faction", ":value"),
          (eq, ":new_troop_faction", ":team_faction"),
 
          (call_script, "script_cf_troop_room", ":player_no", ":value"),
 
          (player_set_troop_id, ":player_no", ":value"),
          (call_script, "script_multiplayer_clear_player_selected_items", ":player_no"),
        (try_end),

Change this

      (else_try),
        (eq, ":event_type", multiplayer_event_admin_set_disallow_ranged_weapons),
        (try_begin),
          (store_script_param, ":value", 3),
          #validity check
          (player_is_admin, ":player_no"),
          (is_between, ":value", 0, 2),
          #condition checks are done
          (assign, "$g_multiplayer_disallow_ranged_weapons", ":value"),
        (try_end),
      (else_try),
        ###############
        #CLIENT EVENTS#
        ###############

To

      (else_try),
        (eq, ":event_type", multiplayer_event_admin_set_disallow_ranged_weapons),
        (try_begin),
          (store_script_param, ":value", 3),
          #validity check
          (player_is_admin, ":player_no"),
          (is_between, ":value", 0, 2),
          #condition checks are done
          (assign, "$g_multiplayer_disallow_ranged_weapons", ":value"),
        (try_end), 
 
      (else_try),
            (eq, ":event_type", multiplayer_event_admin_set_troop_perc),
       (player_is_admin, ":player_no"),
            (store_script_param,":cur_troop",3),
            (store_script_param,":value",4),
       (troop_set_slot, ":cur_troop", 300, ":value"),
 
       (get_max_players, ":num_players"),
       (try_for_range, ":cur_player", 1, ":num_players"),
        (player_is_active, ":cur_player"),
        (multiplayer_send_2_int_to_player, ":cur_player", multiplayer_event_set_limitations, ":cur_troop", ":value"),
       (try_end),
 
      (else_try),
        ###############
        #CLIENT EVENTS#
        ###############

Change this

        (else_try),
          (eq, ":event_type", multiplayer_event_cancel_duel),
          (store_script_param, ":value", 3),
          (try_begin),
            (agent_is_active, ":value"),
            (agent_get_player_id, ":value_player_no", ":value"),
            (try_begin),
              (player_is_active, ":value_player_no"),
              (str_store_player_username, s0, ":value_player_no"),
            (else_try),
              (str_store_agent_name, s0, ":value"),
            (try_end),
            (display_message, "str_your_duel_with_s0_is_cancelled"),
          (try_end),
          (try_begin),
            (get_player_agent_no, ":player_agent"),
            (agent_is_active, ":player_agent"),
            (agent_set_slot, ":player_agent", slot_agent_in_duel_with, -1),
            (agent_clear_relations_with_agents, ":player_agent"),
          (try_end),
        (else_try),
          (eq, ":event_type", multiplayer_event_show_server_message),
          (display_message, "str_server_s0", 0xFFFF6666),
        (try_end),
     ]),

To

        (else_try),
          (eq, ":event_type", multiplayer_event_cancel_duel),
          (store_script_param, ":value", 3),
          (try_begin),
            (agent_is_active, ":value"),
            (agent_get_player_id, ":value_player_no", ":value"),
            (try_begin),
              (player_is_active, ":value_player_no"),
              (str_store_player_username, s0, ":value_player_no"),
            (else_try),
              (str_store_agent_name, s0, ":value"),
            (try_end),
            (display_message, "str_your_duel_with_s0_is_cancelled"),
          (try_end),
          (try_begin),
            (get_player_agent_no, ":player_agent"),
            (agent_is_active, ":player_agent"),
            (agent_set_slot, ":player_agent", slot_agent_in_duel_with, -1),
            (agent_clear_relations_with_agents, ":player_agent"),
          (try_end),
        (else_try),
          (eq, ":event_type", multiplayer_event_show_server_message),
          (display_message, "str_server_s0", 0xFFFF6666),
        (else_try),
          (eq, ":event_type", multiplayer_event_set_limitations),
          (store_script_param, ":troop", 3),
          (store_script_param, ":perc", 4),
		  (troop_set_slot, ":troop", 300, ":perc"),
        (try_end),
     ]),

Change this

  #script_multiplayer_send_initial_information
  # Input: arg1 = player_no
  # Output: none
  ("multiplayer_send_initial_information",
   [
     (store_script_param, ":player_no", 1),
 
     (multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_return_num_bots_in_team, 1, "$g_multiplayer_num_bots_team_1"),
     (multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_return_num_bots_in_team, 2, "$g_multiplayer_num_bots_team_2"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_auto_team_balance_limit, "$g_multiplayer_auto_team_balance_limit"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_num_bots_voteable, "$g_multiplayer_num_bots_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_factions_voteable, "$g_multiplayer_factions_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_maps_voteable, "$g_multiplayer_maps_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_kick_voteable, "$g_multiplayer_kick_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_ban_voteable, "$g_multiplayer_ban_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_allow_player_banners, "$g_multiplayer_allow_player_banners"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_force_default_armor, "$g_multiplayer_force_default_armor"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_disallow_ranged_weapons, "$g_multiplayer_disallow_ranged_weapons"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_respawn_period, "$g_multiplayer_respawn_period"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_round_max_seconds, "$g_multiplayer_round_max_seconds"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_game_type, "$g_multiplayer_game_type"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_player_respawn_as_bot, "$g_multiplayer_player_respawn_as_bot"),

To

  #script_multiplayer_send_initial_information
  # Input: arg1 = player_no
  # Output: none
  ("multiplayer_send_initial_information",
   [
     (store_script_param, ":player_no", 1),
     (try_for_range, ":cur_troop", "trp_bueskytter_multiplayer", "trp_multiplayer_end"),
	   (troop_get_slot, ":cur_perc", ":cur_troop", 300),
	   (multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_set_limitations, ":cur_troop", ":cur_perc"),
	 (try_end),
 
     (multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_return_num_bots_in_team, 1, "$g_multiplayer_num_bots_team_1"),
     (multiplayer_send_2_int_to_player, ":player_no", multiplayer_event_return_num_bots_in_team, 2, "$g_multiplayer_num_bots_team_2"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_auto_team_balance_limit, "$g_multiplayer_auto_team_balance_limit"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_num_bots_voteable, "$g_multiplayer_num_bots_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_factions_voteable, "$g_multiplayer_factions_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_maps_voteable, "$g_multiplayer_maps_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_kick_voteable, "$g_multiplayer_kick_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_ban_voteable, "$g_multiplayer_ban_voteable"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_allow_player_banners, "$g_multiplayer_allow_player_banners"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_force_default_armor, "$g_multiplayer_force_default_armor"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_disallow_ranged_weapons, "$g_multiplayer_disallow_ranged_weapons"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_respawn_period, "$g_multiplayer_respawn_period"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_round_max_seconds, "$g_multiplayer_round_max_seconds"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_game_type, "$g_multiplayer_game_type"),
     (multiplayer_send_int_to_player, ":player_no", multiplayer_event_return_player_respawn_as_bot, "$g_multiplayer_player_respawn_as_bot"),


[edit] Module_Presentations

Change this

      (assign, ":cur_troop_index", 0),
      (try_for_range, ":troop_no", multiplayer_troops_begin, multiplayer_troops_end),
        (store_troop_faction, ":troop_faction", ":troop_no"),
        (eq, ":troop_faction", ":my_faction_no"),
        (str_store_troop_name, s1, ":troop_no"),
        (create_button_overlay, reg0, s1, 0),
        (overlay_set_color, reg0, 0xFFFFFF),
        (store_add, ":button_index_slot", ":cur_troop_index", multi_data_troop_button_indices_begin),
        (troop_set_slot, "trp_multiplayer_data", ":button_index_slot", reg0),
        (position_set_y, pos1, ":cur_y"),
        (overlay_set_position, reg0, pos1),
        (val_sub, ":cur_y", escape_menu_item_height),
        (position_set_y, pos1, ":cur_y"),
        (val_add, ":cur_troop_index", 1),
      (try_end),
      (presentation_set_duration, 999999),
      ]),

To

      (assign, ":cur_troop_index", 0),
      (try_for_range, ":troop_no", multiplayer_troops_begin, multiplayer_troops_end),
        (store_troop_faction, ":troop_faction", ":troop_no"),
        (eq, ":troop_faction", ":my_faction_no"),
        (str_store_troop_name, s1, ":troop_no"),
        (create_button_overlay, reg0, s1, 0),
        (try_begin),
          (call_script, "script_cf_troop_room", ":my_player_no", ":troop_no"),
          (overlay_set_color, reg0, 0xFFFFFF),
          (overlay_set_hilight_color, reg0, 0x55FF50),
        (else_try),
          (overlay_set_color, reg0, 0x888888),
          (overlay_set_hilight_color, reg0, 0x888888),
        (try_end),
        (store_add, ":button_index_slot", ":cur_troop_index", multi_data_troop_button_indices_begin),
        (troop_set_slot, "trp_multiplayer_data", ":button_index_slot", reg0),
        (position_set_y, pos1, ":cur_y"),
        (overlay_set_position, reg0, pos1),
        (val_sub, ":cur_y", escape_menu_item_height),
        (position_set_y, pos1, ":cur_y"),
        (val_add, ":cur_troop_index", 1),
      (try_end),
      (presentation_set_duration, 999999),
      ]),

Change this

        (try_begin),
          (multiplayer_get_my_troop, ":troop_no"),
          (neq, ":troop_no", ":selected_troop_no"),
          (player_set_troop_id, ":my_player_no", ":selected_troop_no"),
          (multiplayer_send_int_to_server, multiplayer_event_change_troop_id, ":selected_troop_no"),
          (call_script, "script_multiplayer_set_default_item_selections_for_troop", ":selected_troop_no"),
          (call_script, "script_multiplayer_send_item_selections"),
        (try_end),
        (presentation_set_duration, 0),
        (assign, "$g_presentation_state", 0),
        (start_presentation, "prsnt_multiplayer_item_select"),
        (assign, ":end_cond", 0), #break
      (try_end),
      ]),

To

        (try_begin),
          (multiplayer_get_my_troop, ":troop_no"),
          (neq, ":troop_no", ":selected_troop_no"),
		  (call_script, "script_cf_troop_room", ":my_player_no", ":selected_troop_no"),
		  (player_set_troop_id, ":my_player_no", ":selected_troop_no"),
          (multiplayer_send_int_to_server, multiplayer_event_change_troop_id, ":selected_troop_no"),
          (call_script, "script_multiplayer_set_default_item_selections_for_troop", ":selected_troop_no"),
          (call_script, "script_multiplayer_send_item_selections"),
		  (assign, ":room", 1),
        (try_end),
        (try_begin),
		  (eq,":room", 1),
          (presentation_set_duration, 0),
          (assign, "$g_presentation_state", 0),
          (start_presentation, "prsnt_multiplayer_item_select"),
          (assign, ":end_cond", 0), #break
        (else_try),
          (presentation_set_duration, 0),
          (start_presentation, "prsnt_multiplayer_troop_select"),
		(try_end),
      (try_end),
      ]),

Change this

      (create_text_overlay, reg0, "str_force_default_armor", 0),
      (position_set_x, pos1, 30),
      (position_set_y, pos1, ":cur_y"),
      (overlay_set_position, reg0, pos1),
 
      (create_check_box_overlay, "$g_presentation_obj_admin_panel_40", "mesh_checkbox_off", "mesh_checkbox_on"),
      (position_set_x, pos1, 7),
      (store_add, ":special_cur_y", ":cur_y", 7),
      (position_set_y, pos1, ":special_cur_y"),
      (overlay_set_position, "$g_presentation_obj_admin_panel_40", pos1),
      (overlay_set_val, "$g_presentation_obj_admin_panel_40", "$g_multiplayer_force_default_armor"),
 
      (set_container_overlay, -1),

To

      (create_text_overlay, reg0, "str_force_default_armor", 0),
      (position_set_x, pos1, 30),
      (position_set_y, pos1, ":cur_y"),
      (overlay_set_position, reg0, pos1),
 
      (create_check_box_overlay, "$g_presentation_obj_admin_panel_40", "mesh_checkbox_off", "mesh_checkbox_on"),
      (position_set_x, pos1, 7),
      (store_add, ":special_cur_y", ":cur_y", 7),
      (position_set_y, pos1, ":special_cur_y"),
      (overlay_set_position, "$g_presentation_obj_admin_panel_40", pos1),
      (overlay_set_val, "$g_presentation_obj_admin_panel_40", "$g_multiplayer_force_default_armor"),
 
	  (assign, ":cur_troop_index", 0),
      (try_for_range, ":cur_troop", "trp_bueskytter_multiplayer", "trp_multiplayer_end"),
	    (troop_get_slot, ":max_cur", ":cur_troop", 300),
 
        (val_sub, ":cur_y", ":cur_y_adder"),
 
        (str_store_troop_name, s1, ":cur_troop"),
        (create_text_overlay, reg0, s1, 0),
        (position_set_x, pos1, 0),
        (position_set_y, pos1, ":cur_y"),
        (overlay_set_position, reg0, pos1),
 
        (create_slider_overlay, reg0, 0, 100),
		(overlay_set_val, reg0, ":max_cur"),
        (store_add, ":button_index_slot", ":cur_troop_index", multi_data_troop_button_indices_begin),
        (troop_set_slot, "trp_multiplayer_data", ":button_index_slot", reg0),
        (troop_set_slot, ":cur_troop", 302, ":button_index_slot"),
        (position_set_x, pos1, 900),
        (position_set_y, pos1, 1000),
        (overlay_set_size, reg0, pos1),
        (position_set_x, pos1, 390),
        (position_set_y, pos1, ":cur_y"),
        (overlay_set_position, reg0, pos1),
        (val_add, ":cur_troop_index", 1),
      (try_end),
 
      (set_container_overlay, -1),

Change this

      (else_try),
        (eq, ":object", "$g_presentation_obj_admin_panel_41"),
        (multiplayer_send_int_to_server, multiplayer_event_admin_set_anti_cheat, ":value"),
      (else_try),
        (eq, ":object", "$g_presentation_obj_admin_panel_42"),
        (multiplayer_send_int_to_server, multiplayer_event_admin_set_disallow_ranged_weapons, ":value"),
      (try_end),
      ]),

To

      (else_try),
        (eq, ":object", "$g_presentation_obj_admin_panel_41"),
        (multiplayer_send_int_to_server, multiplayer_event_admin_set_anti_cheat, ":value"),
      (else_try),
        (eq, ":object", "$g_presentation_obj_admin_panel_42"),
        (multiplayer_send_int_to_server, multiplayer_event_admin_set_disallow_ranged_weapons, ":value"),
      (try_end),
 
	  (assign, ":end_cond", multi_data_troop_button_indices_end),
      (try_for_range, ":i_button", multi_data_troop_button_indices_begin, ":end_cond"),
        (troop_slot_eq, "trp_multiplayer_data", ":i_button", ":object"),
		(try_for_range, ":cur_troop", "trp_bueskytter_multiplayer", "trp_multiplayer_end"),
		  (troop_slot_eq, ":cur_troop", 302, ":i_button"),
		  (troop_set_slot, ":cur_troop", 300, ":value"),
		  (multiplayer_send_2_int_to_server, multiplayer_event_admin_set_troop_perc, ":cur_troop", ":value"),
		(try_end),
      (try_end),
 
      ]),

Now you neet to change the troop trp_bueskytter_multiplayer in the first troop you use, in this operation.

(try_for_range, ":cur_troop", "trp_bueskytter_multiplayer", "trp_multiplayer_end"),

Change this

      (create_mesh_overlay, reg0, "mesh_mp_ui_host_main"),
      (position_set_x, pos1, -1),
      (position_set_y, pos1, -1),
      (overlay_set_position, reg0, pos1),
      (position_set_x, pos1, 1002),
      (position_set_y, pos1, 1002),
      (overlay_set_size, reg0, pos1),
 
      (assign, ":cur_y", 1240),
      (assign, ":cur_y_adder", 40),

To

      (create_mesh_overlay, reg0, "mesh_mp_ui_host_main"),
      (position_set_x, pos1, -1),
      (position_set_y, pos1, -1),
      (overlay_set_position, reg0, pos1),
      (position_set_x, pos1, 1002),
      (position_set_y, pos1, 1002),
      (overlay_set_size, reg0, pos1),
 
      (assign, ":cur_y", 1840), # This variable makes the size of the scroller screen, if you have more troops than fit you can change this value to somewhat higher.
      (assign, ":cur_y_adder", 40),

[edit] Module_Common

Add these lines

multiplayer_event_admin_set_troop_perc                        = 120
multiplayer_event_set_limitations                             = 121

Wolf.

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