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From Mount&Blade Modding Wiki
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- 02:18, 26 June 2012 (diff | hist) Scripting (→Functions)
- 02:11, 26 June 2012 (diff | hist) Scripting (insert definition of script here rather than requiring a click on the (as yet not started) script article)
- 02:09, 26 June 2012 (diff | hist) m Scripting (typo)
- 02:06, 26 June 2012 (diff | hist) Tuple (reordered syntax) (top)
- 02:03, 26 June 2012 (diff | hist) Scripting
- 01:47, 26 June 2012 (diff | hist) Tuple
- 01:46, 26 June 2012 (diff | hist) N Tuple (I hope this explains what a tuple is in the Mount & Blade context because frankly I'm finding it tough to avoid explaining what exactly a tuple is in programmer's terms)
- 01:33, 26 June 2012 (diff | hist) Conversation (→Condition Block: function->operation, note on this_or_next operation modifier)
- 01:22, 26 June 2012 (diff | hist) Scripting (→Blocks)
- 01:10, 26 June 2012 (diff | hist) Scene
- 01:07, 26 June 2012 (diff | hist) N Operation (Created page with "An '''''operation''''' is any part of the Mount & Blade scripting language that begins a statement: a line in a code block to perform some sort of calculation, action, or other s...")
- 00:03, 26 June 2012 (diff | hist) Flag (how to type a pipe, slight correction in that you don't double up on the variable name) (top)
- 23:59, 25 June 2012 (diff | hist) N Scripting (Created page with "The Mount & Blade scripting langauge is based on an "opcode parser" built into the game engine which interprets files containing a series of plain-text numbers, and occasionally ...")
- 23:14, 25 June 2012 (diff | hist) Category:OSP (top)
- 23:07, 25 June 2012 (diff | hist) Operations (Redirected page to Operation) (top)
- 23:07, 25 June 2012 (diff | hist) N Operations (moved Operations to List of operations)
- 23:07, 25 June 2012 (diff | hist) m List of operations (moved Operations to List of operations)
- 23:02, 25 June 2012 (diff | hist) Call script (top)
- 22:57, 25 June 2012 (diff | hist) N Call script (initial foray/template for a full script reference; with some 300 operations this could take a while)
- 20:28, 30 June 2011 (diff | hist) N Talk:Party strength (Created page with "Note that there is nothing preventing you from back-porting the code in Warband to the original Mount&Blade, aside from the potential ethical issues of adding improvements from t...") (top)
- 00:06, 29 June 2011 (diff | hist) Category:Editing Tool (reworked blurb)
- 00:04, 29 June 2011 (diff | hist) m World map (moved World Map to World map: lowercase linkifiable title)
- 00:04, 29 June 2011 (diff | hist) N World Map (moved World Map to World map: lowercase linkifiable title) (top)
- 00:02, 29 June 2011 (diff | hist) m Conversation (→Implementation: missed one!)
- 00:01, 29 June 2011 (diff | hist) Dialog (Redirected page to Conversation) (top)
- 00:01, 29 June 2011 (diff | hist) N Dialogue (moved Dialogue to Conversation: more in line with official documentation) (top)
- 00:01, 29 June 2011 (diff | hist) m Conversation (moved Dialogue to Conversation: more in line with official documentation)
- 00:01, 29 June 2011 (diff | hist) Conversation (slight reworking of intro text, move toward "conversation" as the preferred term)
- 23:52, 28 June 2011 (diff | hist) N Template:Verify (Created page with "<includeonly><small><sup>[[{{TALKPAGENAME}}|verify]]</sup></small></includeonly><noinclude> == Usage == Appears in text as a validation link for something that is assumed rather...") (top)
- 23:40, 28 June 2011 (diff | hist) N Dialog (Redirected page to Dialogue)
- 23:16, 28 June 2011 (diff | hist) Party strength (→Warband: added formulas) (top)
- 23:14, 28 June 2011 (diff | hist) Party strength (→Mount&Blade: added formulas)
- 22:43, 28 June 2011 (diff | hist) m Party strength (→Warband: correction based on further analysis of formula)
- 22:37, 28 June 2011 (diff | hist) Party strength
- 22:35, 28 June 2011 (diff | hist) N Party strength (Created page with "The '''party strength''' is one of the main factors that determines whether an enemy AI party feels capable of defeating another party. == Mount&Blade == In the default '''...")
- 21:41, 28 June 2011 (diff | hist) Conversation (→Initial dialogue state: logic was backwards; will still have to verify in-game)
- 12:22, 27 June 2011 (diff | hist) m Scene (agents link->agent link)
- 12:20, 27 June 2011 (diff | hist) Conversation (miscellaneous fixes (esp. revising my own lingo to the official lingo), added placeholder)
- 12:18, 27 June 2011 (diff | hist) m Flag (./~ in matters categorical ./~)
- 12:17, 27 June 2011 (diff | hist) N Flag (Created page with "A '''flag''' is an on-or-off state that can be attached to a given value through the use of the bitwise OR "|" masking operator. The name derives from the use of a semaphore sig...")
- 20:33, 26 June 2011 (diff | hist) Conversation (→Implementation: slight revisions to show that dialogue is started automatically in some cases)
- 20:31, 26 June 2011 (diff | hist) N Conversation (gotta go to work, will work on later)
- 11:07, 26 June 2011 (diff | hist) Module system
- 11:31, 24 June 2011 (diff | hist) N User:JT (self-aggrandisation) (top)
- 10:41, 24 June 2011 (diff | hist) Module system
- 10:24, 24 June 2011 (diff | hist) m Talk:Main Page (whoops, category links suck)
- 10:24, 24 June 2011 (diff | hist) N Talk:Main Page (Created page with "May I suggest a "Reference" button, linking to Category:Modding Concepts? A lot of what people call "modding" for Mount&Blade is more equivalent to aftermarket modification ...")
- 10:15, 24 June 2011 (diff | hist) Module system (more stuff; module system is not the only resource you need for modding)
- 10:07, 24 June 2011 (diff | hist) N Module system (Created page with "The '''Mount&Blade module system''' is the developer tool used to create a game module. It consists of a number of Python scripts that process special code written in the ga...")
- 09:55, 24 June 2011 (diff | hist) Scene
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